System and a method for transmission of information
First Claim
1. A system for transmission of information between at least two players in a training area, said system comprising:
- an encoder arranged on a first of said players and configured to encode light pulses,a transmitter arranged on said first player and configured to transmit information in form of the coded light pulses towards at least a second of said players,a receiver arranged on said second player and configured to receive said light pulses,a decoder arranged on the second player and configured to decode the information in the coded light pulses,a clock arranged on each of said players, anda synchronizing unit configured to periodically synchronize said clocks,wherein the encoder encodes the light pulses by controlling the transmitter to transmit light pulses at transmission times with a relation to predetermined reference times based on the clock at the first player, wherein the first player and the second player know the predetermined reference times, and wherein the decoder is configured to decode said light pulses by using information about a time of receipt of said light pulses and said predetermined reference times based on the clock provided at the second player.
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Accused Products
Abstract
A system for transmission of information between at least two players in a training area comprises means on a first (1) of said players for encoding light pulses and means for transmitting information in the form of such coded light pulses towards at least one second (2-4) of said players, said second player having means for receiving said light pulses and means for decoding the information thereof. Each of said players is provided with a clock, and the system comprises means for keeping said clocks synchronized. The encoding means and the decoding means are adapted to utilize data of times of transmission and receipt of said light pulses for transmitting information from the first player to the second player.
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Citations
20 Claims
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1. A system for transmission of information between at least two players in a training area, said system comprising:
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an encoder arranged on a first of said players and configured to encode light pulses, a transmitter arranged on said first player and configured to transmit information in form of the coded light pulses towards at least a second of said players, a receiver arranged on said second player and configured to receive said light pulses, a decoder arranged on the second player and configured to decode the information in the coded light pulses, a clock arranged on each of said players, and a synchronizing unit configured to periodically synchronize said clocks, wherein the encoder encodes the light pulses by controlling the transmitter to transmit light pulses at transmission times with a relation to predetermined reference times based on the clock at the first player, wherein the first player and the second player know the predetermined reference times, and wherein the decoder is configured to decode said light pulses by using information about a time of receipt of said light pulses and said predetermined reference times based on the clock provided at the second player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for transmission of information between at least two players, said method comprising:
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encoding light pulses; transmitting information in the form of such coded light pulses from a first of said players towards at least one second of said players, wherein each player is provided with a clock; receiving said light pulses by said second player; decoding at said second player the information of the light pulses received, periodically synchronizing said clocks provided with each player; wherein encoding the light pulses by controlling the transmission of the light pulses to take place at transmission times with a relation to predetermined reference times based on said clock at said first player, wherein said first player and said second player know said predetermined reference times; and wherein decoding of the light pulses received is carried out by using information about a time of receipt of said light pulses and said predetermined reference times based on said clock provided with said second player. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A computer program on a non-transitory computer readable medium including computer program instructions recorded on the non-transitory computer readable medium and directly loadable into the internal memory of a digital computer, when executed by the digital computer, carry out a method for transmission of information between at least two players, the method comprising:
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encoding light pulses; transmitting information in the form of such coded light pulses from a first of said players towards at least one second of said players, wherein each player˜
is provided with a clock;receiving said light pulses by said second player; decoding at said second player the information of the light pulses received, periodically synchronizing maintaining synchronization of said clocks provided with each player; wherein encoding the light pulses by controlling the transmission of the light pulses to take place at transmission times with a relation to predetermined reference times known by said first and second player based on said clock at said first player, wherein said first player and said second player know said predetermined reference times; and wherein decoding of the light pulses received is carried out by using information about a time of receipt of said light pulses and said predetermined reference times based on said clock provided with said second player.
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Specification