Problem gambling detection in tabletop games
First Claim
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1. A method comprising:
- on a computer, establishing a player profile with information relating to gambling habits for a player, wherein the gambling habits relate to habitual gambling times;
monitoring a current gambling time for the player;
first determining if the current gambling time is approximately consistent with the habitual gambling times in the player profile; and
second determining if the player is potentially a problem gambler based on the first determining.
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Abstract
A gaming establishment may determine the existence of problem gamblers within its halls by monitoring player behavior with one or more sensors from an array of sensors. The player'"'"'s behavior is then compared to normal behavior and/or problem gambling behavior to determine if the player is potentially a problem gambler. Behavior patterns that may be tracked are player movement, player betting patterns, facial expressions, physical clues, nonverbal clues, and the like.
245 Citations
6 Claims
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1. A method comprising:
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on a computer, establishing a player profile with information relating to gambling habits for a player, wherein the gambling habits relate to habitual gambling times; monitoring a current gambling time for the player; first determining if the current gambling time is approximately consistent with the habitual gambling times in the player profile; and second determining if the player is potentially a problem gambler based on the first determining. - View Dependent Claims (2, 3, 4, 5, 6)
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Specification