Method and apparatus for managing data in a gaming system
First Claim
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1. A gaming system, comprising:
- a game console that includes a hard disk drive configured to store data associated with the game console and a processor configured to execute a video game, the game console configured to;
receive video game data from portable media when installed in a game controller, the video game data including a name of a saved game, a graphical representation of a last displayed location in the saved game, a state associated with the saved game, and a date and time that the saved game was saved, the state of the saved game including a description of at least one of a game level or the last displayed location in the saved game;
retrieve authentication information from the portable media in the game controller to initiate a video game session and execute the video game, the authentication information being associated with both a user and the video game;
communicate the authentication information to a distribution center to authenticate an identity of the user to join the game console with a network gaming environment;
execute the video game using the video game data read from the portable media in the game controller when the game console is authenticated;
receive user commands via the game controller when the video game is executed;
update the video game data in the portable media at the game controller; and
an additional game console configured to;
receive the video game data from the portable media when installed in a different game controller corresponding to the additional game console;
retrieve the authentication information from the portable media in the different game controller to initiate a different video game session and execute the video game;
communicate the authentication information to the distribution center to authenticate the identity of the user to join the additional game console with the network gaming environment;
execute the video game using the video game data read from the portable media in the different game controller;
receive user commands via the different game controller when the video game is executed; and
update the video game data in the portable media at the different game controller.
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Abstract
A gaming system includes a hard disk drive for storing applications and other data. The hard disk drive has multiple regions for storing different types of data. Each application executed on the gaming system has an associated storage area on the hard disk drive. A console application executing on the gaming system prevents a particular application from accessing data in an area of the hard disk drive that is not associated with the particular application. The gaming system also maintains a list of recently used nicknames to simplify entry of nicknames by a user of the gaming system.
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Citations
13 Claims
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1. A gaming system, comprising:
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a game console that includes a hard disk drive configured to store data associated with the game console and a processor configured to execute a video game, the game console configured to; receive video game data from portable media when installed in a game controller, the video game data including a name of a saved game, a graphical representation of a last displayed location in the saved game, a state associated with the saved game, and a date and time that the saved game was saved, the state of the saved game including a description of at least one of a game level or the last displayed location in the saved game; retrieve authentication information from the portable media in the game controller to initiate a video game session and execute the video game, the authentication information being associated with both a user and the video game; communicate the authentication information to a distribution center to authenticate an identity of the user to join the game console with a network gaming environment; execute the video game using the video game data read from the portable media in the game controller when the game console is authenticated; receive user commands via the game controller when the video game is executed; update the video game data in the portable media at the game controller; and an additional game console configured to; receive the video game data from the portable media when installed in a different game controller corresponding to the additional game console; retrieve the authentication information from the portable media in the different game controller to initiate a different video game session and execute the video game; communicate the authentication information to the distribution center to authenticate the identity of the user to join the additional game console with the network gaming environment; execute the video game using the video game data read from the portable media in the different game controller; receive user commands via the different game controller when the video game is executed; and update the video game data in the portable media at the different game controller. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-implemented method by a game console, comprising:
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reading video game data from portable media when installed in a game controller, the video game data including a name of a video game, a graphical representation of a last displayed location in the video game, a state associated with the video game, and a date and time that the video game was saved, the state of the video game including at least one of a description of a game level or a description of the last displayed location in the video game; retrieving authentication information from the portable media in the game controller to initiate a video game session and execute the video game, the authentication information being associated with a user; communicating the authentication information associated with the user to a key distribution center to authenticate an identity of the user to join the game console with a network gaming environment; executing the video game at the game console with the video game data read from the portable media in the game controller; receiving user commands via the game controller when the video game is executed; and updating the video game data in the portable media at the game controller as the video game is executed. - View Dependent Claims (9, 10, 11, 12, 13)
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Specification