Interactive sports training device
First Claim
1. An interactive sports training device comprising:
- an object having a magnet;
a body with a surface;
a plurality of light sources, each light source of said plurality of light sources visible at said surface when activated;
a plurality of sensors, one sensor of said plurality of sensors being associated with one light source of said plurality of light sources, the sensor of an activated light source detecting the magnet when said object is positioned in proximity of said activated light source;
a processor means coupled to each light source of said plurality of light sources and each sensor of said plurality of sensors, said processor means provided with at least one training program, wherein said processor means controls activation of of said plurality of light sources according to said at least one training program; and
wherein when said object is placed in close proximity to an activated light source, said sensor associated with said activated light source communicates with said processor means to effect the deactivation of said activated light source and the activation of another one of said plurality of light sources in accordance with said at least one training program.
3 Assignments
0 Petitions
Accused Products
Abstract
An interactive sports training device has a plurality of light sources, multiple sensor means and a processor to facilitate the manoeuvring, passing and shooting of an object. Each sensor means is associated with one of the plurality of light sources, the sensor means being adapted to be triggered when an object is brought into close proximity with an activated light source. A processor means is coupled to the light sources and sensor means and is provided with at least one training program, and the processor means controls activation of the light sources according to at least one training program. When an object is placed in close proximity to an activated light source, the sensor communicates with the processor to deactivate the activated light source and to activate another light source in accordance with a training program. In use, it provides a system for simulating the unpredictable and competitive nature of multi-player sports by allowing a user to practice on his own in a ‘real life’ environment.
-
Citations
24 Claims
-
1. An interactive sports training device comprising:
-
an object having a magnet; a body with a surface; a plurality of light sources, each light source of said plurality of light sources visible at said surface when activated; a plurality of sensors, one sensor of said plurality of sensors being associated with one light source of said plurality of light sources, the sensor of an activated light source detecting the magnet when said object is positioned in proximity of said activated light source; a processor means coupled to each light source of said plurality of light sources and each sensor of said plurality of sensors, said processor means provided with at least one training program, wherein said processor means controls activation of of said plurality of light sources according to said at least one training program; and wherein when said object is placed in close proximity to an activated light source, said sensor associated with said activated light source communicates with said processor means to effect the deactivation of said activated light source and the activation of another one of said plurality of light sources in accordance with said at least one training program. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
-
Specification