Magic-themed adventure game
DC CAFCFirst Claim
Patent Images
1. An interactive play system for providing entertainment to a plurality of play participants, the interactive play system comprising:
- an electronic control module comprising a networked entertainment facility, a computer game or a home game console configured to activate or control one or more visual effects associated with an interactive game played concurrently by a plurality of play participants, the electronic control module further comprising a first wireless transceiver configured to receive a plurality of radio frequency (RF) signals for triggering the one or more visual effects; and
a plurality of motion-activated handheld devices configured to be held and used by the plurality of play participants and to communicate with the first wireless transceiver during the performance of the interactive game by the plurality of play participants, each motion-activated handheld device comprising;
an elongated body,motion- or position-sensitive circuitry operatively associated with the elongated body that enables said motion-activated handheld device to be operated by an individual play participant of the plurality of play participants by pointing, waving, shaking, stroking and/or tapping the elongated body in a particular manner to activate or control the one or more visual effects,programmable memory configured to store;
(i) at least one unique identifier for uniquely identifying the individual play participant, and (ii) game-related information associated with the individual play participant or a role-play character created by the individual play participant, anda second transceiver operably coupled to the elongated body, the second transceiver configured to wirelessly transmit at least one of the plurality of RF signals to the first wireless transceiver of the electronic control module during the performance of the game based at least in part on said pointing, waving, shaking, stroking and/or tapping the elongated body in the particular manner, and wherein the at least one RF signal comprises identification information indicative of the at least one unique identifier.
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Abstract
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
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Citations
50 Claims
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1. An interactive play system for providing entertainment to a plurality of play participants, the interactive play system comprising:
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an electronic control module comprising a networked entertainment facility, a computer game or a home game console configured to activate or control one or more visual effects associated with an interactive game played concurrently by a plurality of play participants, the electronic control module further comprising a first wireless transceiver configured to receive a plurality of radio frequency (RF) signals for triggering the one or more visual effects; and a plurality of motion-activated handheld devices configured to be held and used by the plurality of play participants and to communicate with the first wireless transceiver during the performance of the interactive game by the plurality of play participants, each motion-activated handheld device comprising; an elongated body, motion- or position-sensitive circuitry operatively associated with the elongated body that enables said motion-activated handheld device to be operated by an individual play participant of the plurality of play participants by pointing, waving, shaking, stroking and/or tapping the elongated body in a particular manner to activate or control the one or more visual effects, programmable memory configured to store;
(i) at least one unique identifier for uniquely identifying the individual play participant, and (ii) game-related information associated with the individual play participant or a role-play character created by the individual play participant, anda second transceiver operably coupled to the elongated body, the second transceiver configured to wirelessly transmit at least one of the plurality of RF signals to the first wireless transceiver of the electronic control module during the performance of the game based at least in part on said pointing, waving, shaking, stroking and/or tapping the elongated body in the particular manner, and wherein the at least one RF signal comprises identification information indicative of the at least one unique identifier. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An interactive game for amusing and entertaining multiple game participants playing substantially simultaneously in said interactive game, the interactive game comprising:
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a plurality of handheld devices for facilitating storage and retrieval of selected information pertaining to individual game participants or groups of game participants playing the interactive game, said plurality of handheld devices being sized and adapted to be transported by each game participant or group of game participants while playing said interactive game; at least one reader device adapted to retrieve said stored information from each said handheld device; a play structure or entertainment center sized and configured to accommodate said multiple game participants playing in, on or around said play structure or entertainment center; at least one interactive gaming effect adapted to communicate with said at least one reader device and to produce a first result if a predetermined set of conditions represented by said stored information is satisfied and to produce a second result if the predetermined set of conditions is not satisfied, and wherein at least one of said plurality of handheld devices comprises an elongated body having motion- or position-sensitive circuitry therein configured or adapted to enable said at least one handheld device to be operated by an individual game participant by pointing, waving, shaking, stroking or tapping the elongated body in a particular manner to activate or control the at least one interactive gaming effect, whereby said game participants or groups of game participants are encouraged to play said interactive game to produce either said first or second result as desired. - View Dependent Claims (14, 15, 16)
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17. An interactive play system for providing entertainment to a plurality of play participants, the interactive play system comprising:
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an electronic control module comprising a video game console, the electronic control module configured to activate or control one or more visual effects associated with an interactive game played concurrently by a plurality of play participants, the electronic control module further comprising a first transceiver configured to receive a plurality of radio frequency (RF) signals for triggering the one or more visual effects; and a plurality of motion-activated handheld devices, each of the plurality of motion-activated handheld devices configured to be held and used by an individual play participant during the performance of the interactive game, each motion-activated handheld device comprising; an elongated body, and motion- or position-sensitive circuitry operatively associated with the elongated body that enables said motion-activated handheld device to be operated by the individual play participant by motioning the elongated body in a particular manner to activate or control the one or more visual effects, a memory that stores at least one unique identifier for uniquely identifying the individual play participant playing the interactive game, and a second transceiver operably coupled to the elongated body, the second transceiver configured to wirelessly transmit at least one of the plurality of RF signals to the first transceiver of the electronic control module based at least in part on said motioning of the elongated body in the particular manner, and wherein the at least one RF signal comprises identification information indicative of the at least one unique identifier.
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18. A play system for providing simultaneous interactive entertainment for a plurality of play participants, the play system comprising:
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a control device comprising a networked entertainment facility, a computer game, a video game or a home game console configured to cause activate or control one or more play effects associated with an interactive game played by said plurality of play participants, the control device further comprising a first wireless transceiver configured to send and receive one or more wireless signals for activating or controlling the one or more play effects; and a plurality of handheld toy devices each configured to be used by an individual play participant during the performance of the interactive game, each handheld toy device comprising; an elongated body having a proximal end adapted to be grasped by the individual play participant and a distal end, motion- or position-sensitive circuitry operatively associated with the elongated body and configured or adapted to enable said handheld toy device to be operated by the individual play participant by pointing, waving, shaking, stroking and/or tapping the elongated body in a particular manner to activate or control the one or more play effects, programmable memory configured or adapted to store;
(i) at least one unique identifier for uniquely identifying the individual play participant playing the game, and (ii) selected game-related information associated with the individual play participant or a role-play character created by the individual play participant,a second wireless transceiver operably operatively associated with the elongated body, the second wireless transceiver configured to perform two-way communication with the control device during the performance of the interactive game, wherein the two-way communication comprises transmitting and receiving the one or more wireless signals to and from the first wireless transceiver of the control device and wherein the information communicated thereby is based at least in part on said waving, shaking, stroking and/or tapping of the elongated body in said particular manner, and at least one sound-producing component configured or adapted to produce at least one sound effect based on said one or more wireless signals received from the control device, said control device being further configured or adapted to access some or all of the game-related information stored in each of said plurality of handheld toy devices and adjust accordingly a play experience for each of the plurality of play participants while each of said plurality of play participants is simultaneously playing the interactive game based on the stored game-related information for the individual play participant or a role-play character created by the individual play participant. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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38. An interactive play system for providing entertainment to a plurality of play participants, the interactive play system comprising:
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an electronic control module configured to activate one or more visual effects, the electronic control module further comprising a first transceiver configured to receive a plurality of radio frequency (RF) signals for triggering the one or more visual effects; and a plurality of motion-responsive handheld devices configured to be held and used by at least one play participant during the performance of a game, wherein the plurality of motion-responsive handheld devices comprises at least a first handheld device and a second handheld device, wherein the second handheld device is configured to communicate with the first handheld device, and wherein at least the first handheld device comprises; an elongated body, motion or position sensitive circuitry operatively associated with the elongated body that enables said motion-activated handheld device to be operated by an individual play participant of the plurality of play participants by pointing, waving, shaking, stroking and/or tapping the elongated body in a particular manner to activate or control the one or more visual effects and a second transceiver operably coupled to the elongated body, the second transceiver configured to wirelessly transmit at least one of the plurality of RF signals to the first transceiver of the electronic control module based at least in part on one or more particular motions of the elongated body, and wherein the at least one RF signal comprises identification information identifying the first handheld device. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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Specification