Game apparatus and storage medium having game program stored thereon
First Claim
1. A game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device;
- the game apparatus comprising;
storage locations;
data obtaining programmed logic circuitry for sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in the storage locations;
first behavior setting programmed logic circuitry for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information;
first object processing programmed logic circuitry for sequentially changing the state of the object after the first time period based on the first behavior information;
second behavior setting programmed logic circuitry for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period;
second object processing programmed logic circuitry for sequentially changing the state of the object after the second time period based on at least the second behavior information; and
display control programmed logic circuitry for sequentially displaying an image of the object on a display in accordance with the state of the object, whereinthe first behavior represents a trajectory of the object due to the motion of the input device from the beginning of the motion of the input device until a point before the end of the motion of the input device, and the second behavior represents a trajectory of the object due to the motion of the input device from the beginning of the motion of the input device until the end of the motion of the input device, and whereinthe display control programmed logic circuitry sequentially displays the image of the object based on gradual change of the trajectory of the object from said first behavior to said second behavior over a predetermined time period.
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Accused Products
Abstract
Operation information which is output in accordance with a motion of an input device is sequentially obtained. First behavior information representing a state of an object after a first time period, which is a part of a recognition period, is set in accordance with operation information obtained during the first time period using operation information, so as to sequentially change the state of the object. Second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period. Based on at least the second behavior information, the state of the object is sequentially changed after the second time period.
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Citations
40 Claims
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1. A game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device;
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the game apparatus comprising; storage locations; data obtaining programmed logic circuitry for sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in the storage locations; first behavior setting programmed logic circuitry for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information; first object processing programmed logic circuitry for sequentially changing the state of the object after the first time period based on the first behavior information; second behavior setting programmed logic circuitry for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period; second object processing programmed logic circuitry for sequentially changing the state of the object after the second time period based on at least the second behavior information; and display control programmed logic circuitry for sequentially displaying an image of the object on a display in accordance with the state of the object, wherein the first behavior represents a trajectory of the object due to the motion of the input device from the beginning of the motion of the input device until a point before the end of the motion of the input device, and the second behavior represents a trajectory of the object due to the motion of the input device from the beginning of the motion of the input device until the end of the motion of the input device, and wherein the display control programmed logic circuitry sequentially displays the image of the object based on gradual change of the trajectory of the object from said first behavior to said second behavior over a predetermined time period. - View Dependent Claims (2, 3, 4, 5, 7, 8, 9, 10, 12, 13, 14, 15, 16)
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6. A game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device;
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the game apparatus comprising; storage means locations; data obtaining programmed logic circuitry for sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in the storage means locations; first behavior setting programmed logic circuitry for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information; first object processing programmed logic circuitry for sequentially changing the state of the object after the first time period based on the first behavior information; second behavior setting programmed logic circuitry for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period; second object processing programmed logic circuitry for sequentially changing the state of the object after the second time period based on at least the second behavior information; and display control programmed logic circuitry for sequentially displaying an image of the object on a display means in accordance with the state of the object, wherein; the second object processing programmed logic circuitry averages the state of the object based on the first behavior information and the state of the object based on the second behavior information, which are of an identical time point after the second time period, at a predetermined ratio, and gradually increases, along the passage of time, the ratio at which the state of the object based on the second behavior information contributes to the averaging so as to sequentially change the state of the object; the first behavior information and the second behavior information each represent a position of the object in a virtual game world; the first object processing programmed logic circuitry and the second object processing programmed logic circuitry move the object to the position in the virtual game world represented by at least one of the first behavior information and the second behavior information, the game apparatus further comprises; determining programmed logic circuitry for determining that the input device has moved using the operation information to determine a moving velocity of the input device; the first time period, the second time period and the recognition period start when the determination programmed logic circuitry determines that the input device has moved; the first behavior setting programmed logic circuitry sets the first behavior information representing a position in the virtual game world to which the object is to move in accordance with a predetermined initial velocity; the second behavior setting programmed logic circuitry sets the second behavior information representing a position in the virtual game world to which the object is to move in accordance with an initial velocity which is set based on the moving velocity of the input device determined during the second time period; the game processing is for executing a game in which a player character hits a ball so as to cause the ball to fly in the virtual game world; the object is a ball object representing the ball moving in the virtual game world; the initial velocity set by each of the first behavior setting programmed logic circuitry and the second behavior setting programmed logic circuitry is a velocity of the ball object given when the player character hits the ball object in the virtual game world; and the first behavior information and the second behavior information represent a trajectory in the virtual game world along which the ball object moves after being hit. - View Dependent Claims (33, 34)
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11. A game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device;
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the game apparatus comprising; storage means locations; data obtaining programmed logic circuitry for sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in the storage means locations; first behavior setting programmed logic circuitry for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information; first object processing programmed logic circuitry for sequentially changing the state of the object after the first time period based on the first behavior information; second behavior setting programmed logic circuitry for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period; second object processing programmed logic circuitry for sequentially changing the state of the object after the second time period based on at least the second behavior information; and display control programmed logic circuitry for sequentially displaying an image of the object on a display means in accordance with the state of the object, wherein; the first behavior information and the second behavior information each represent a position of the object in a virtual game world; the first object processing programmed logic circuitry and the second object processing programmed logic circuitry move the object to the position in the virtual game world represented by at least one of the first behavior information and the second behavior information, the game apparatus further comprises determining programmed logic circuitry for determining that the input device has moved using the operation information to determine a moving velocity of the input device; the first time period, the second time period and the recognition period start when the determination programmed logic circuitry determines that the input device has moved; the first behavior setting programmed logic circuitry sets the first behavior information representing a position in the virtual game world to which the object is to move in accordance with a predetermined initial velocity; the second behavior setting programmed logic circuitry sets the second behavior information representing a position in the virtual game world to which the object is to move in accordance with an initial velocity which is set based on the moving velocity of the input device determined during the second time period, the game processing is for executing a game in which a player character hits a ball so as to cause the ball to fly in the virtual game world; the object is a ball object representing the ball moving in the virtual game world; the initial velocity set by each of the first behavior setting programmed logic circuitry and the second behavior setting programmed logic circuitry is a velocity of the ball object given when the player character hits the ball object in the virtual game world; and the first behavior information and the second behavior information represent a trajectory in the virtual game world along which the ball object moves after being hit. - View Dependent Claims (35, 36)
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17. A storage medium having stored thereon a game program executable by a computer of a game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device, the game program causing the computer to execute:
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data obtaining for sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in a memory; first behavior setting for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information; first object processing for sequentially changing the state of the object after the first time period based on the first behavior information; second behavior setting for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during second time period; second object processing for sequentially changing the state of the object after the second time period based on at least the second behavior information; and display control for sequentially displaying an image of the object on a display device in accordance with the state of the object, wherein the first behavior represents a trajectory of the object due to the motion of the input device from the beginning of the motion of the input device until a point before the end of the motion of the input device, and the second behavior represents a trajectory of the object due to the motion of the input device from the beginning of the motion of the input device until the end of the motion of the input device, and wherein the display control displays the image of the object based on gradual change of the trajectory of the object from said first behavior to said second behavior over a predetermined time period. - View Dependent Claims (18, 19, 20, 21, 23, 24, 25, 26, 28, 29, 30, 31, 32)
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22. A storage medium having stored thereon a game program executable by a computer of a game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device, the game program causing the computer to execute:
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data obtaining for sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in a memory; first behavior setting for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information; first object processing for sequentially changing the state of the object after the first time period based on the first behavior information; second behavior setting for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during second time period; second object processing for sequentially changing the state of the object after the second time period based on at least the second behavior information; and display control for sequentially displaying an image of the object on a display device in accordance with the state of the object, wherein in the second object processing, the state of the object based on the first behavior information and the state of the object based on the second behavior information, which are of an identical time point after the second time period, are averaged at a predetermined ratio, and the ratio at which the state of the object based on the second behavior information contributes to the averaging is gradually increased along the passage of time, so as to sequentially change the state of the object, the first behavior information and the second behavior information each represent a position of the object in a virtual game world; in the first object processing and the second object processing, the object is moved to the position in the virtual game world represented by at least one of the first behavior information and the second behavior information, the game program further causes the computer to execute determining that the input device has moved using the operation information to determine a moving velocity of the input device; the first time period, the second time period and the recognition period start when it is determined in the determining that the input device has moved; in the first behavior setting, the first behavior information representing a position in the virtual game world to which the object is to move is set in accordance with a predetermined initial velocity; and in the second behavior setting, the second behavior information representing a position in the virtual game world to which the object is to move is set in accordance with an initial velocity which is set based on the moving velocity of the input device determined during the second time period, wherein; the game processing is for executing a game in which a player character hits a ball so as to cause the ball to fly in the virtual game world; the object is a ball object representing the ball moving in the virtual game world; the initial velocity set in each of the first behavior setting and the second behavior setting is a velocity of the ball object given when the player character hits the ball object in the virtual game world; and the first behavior information and the second behavior information represent a trajectory in the virtual game world along which the ball object moves after being hit. - View Dependent Claims (37, 38)
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27. A storage medium having stored thereon a game program executable by a computer of a game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device, the game program causing the computer to execute:
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data obtaining for sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in a memory; first behavior setting for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information; first object processing for sequentially changing the state of the object after the first time period based on the first behavior information; second behavior setting for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during second time period; second object processing for sequentially changing the state of the object after the second time period based on at least the second behavior information; and display control for sequentially displaying an image of the object on a display device in accordance with the state of the object, wherein; the first behavior information and the second behavior information each represent a position of the object in a virtual game world; and in the first object processing and the second object processing, the object is moved to the position in the virtual game world represented by at least one of the first behavior information and the second behavior information, the game program further causes the computer to execute determining that the input device has moved using the operation information to determine a moving velocity of the input device; the first time period, the second time period and the recognition period start when it is determined in the determining that the input device has moved; in the first behavior setting, the first behavior information representing a position in the virtual game world to which the object is to move is set in accordance with a predetermined initial velocity; in the second behavior setting, the second behavior information representing a position in the virtual game world to which the object is to move is set in accordance with an initial velocity which is set based on the moving velocity of the input device determined during the second time period, the game processing is for executing a game in which a player character hits a ball so as to cause the ball to fly in the virtual game world; the object is a ball object representing the ball moving in the virtual game world; the initial velocity set in each of the first behavior setting and the second behavior setting is a velocity of the ball object given when the player character hits the ball object in the virtual game world; and the first behavior information and the second behavior information represent a trajectory in the virtual game world along which the ball object moves after being hit. - View Dependent Claims (39, 40)
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Specification