Three-dimensional autostereoscopic image display for a gaming apparatus
First Claim
Patent Images
1. A gaming device, comprising:
- a gaming controller;
memory;
a display unit comprising a display screen including a first plurality of display pixels;
a lenticular screen coupled with said display screen, the lenticular screen comprising a plurality of lenticules; and
a value input device;
the gaming device being operable and configured to;
control a wager-based game played at the gaming device;
process image data relating to a first image to be displayed at the display unit, the image data including a plurality of stereoscopic images representing N perspective views of the first image, wherein each stereoscopic image has associated therewith a respective plurality of image pixels;
identify a selected pixel mapping algorithm for use in mapping selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen, wherein the selected pixel mapping algorithm corresponds to a first pixel mapping algorithm if a value of N corresponds to a first value, and wherein the selected pixel mapping algorithm corresponds to a second pixel mapping algorithm, different from the first pixel mapping algorithm, if the value of N corresponds to a second value, different from the first value;
generate, using the selected pixel mapping algorithm, pixel mapping information relating to a mapping of selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen;
display at the display screen, using at least a portion of the pixel mapping information, one or more selected portions of the stereoscopic images in a manner which results in juxtaposition of at least some of the selected image pixels with one or more respective lenticules of the lenticular screen; and
display the one or more selected portions of the stereoscopic images in a manner which creates a three-dimensional appearance of the first image at the display unit when viewed by an observer.
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Abstract
A gaming apparatus may include a display unit capable of displaying three-dimensional images, a value input device, and a controller operatively coupled to the display unit and the value input device. The display unit may include a display screen which may have a plurality of display pixels and a lenticular screen coupled with the display screen. The three-dimensional display may include a first perspective view of the image when the image is viewed from a first angle and a second perspective view of the image when the image is viewed from a second angle, the first and second perspective views being displayed simultaneously.
249 Citations
52 Claims
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1. A gaming device, comprising:
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a gaming controller; memory; a display unit comprising a display screen including a first plurality of display pixels; a lenticular screen coupled with said display screen, the lenticular screen comprising a plurality of lenticules; and a value input device; the gaming device being operable and configured to; control a wager-based game played at the gaming device; process image data relating to a first image to be displayed at the display unit, the image data including a plurality of stereoscopic images representing N perspective views of the first image, wherein each stereoscopic image has associated therewith a respective plurality of image pixels; identify a selected pixel mapping algorithm for use in mapping selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen, wherein the selected pixel mapping algorithm corresponds to a first pixel mapping algorithm if a value of N corresponds to a first value, and wherein the selected pixel mapping algorithm corresponds to a second pixel mapping algorithm, different from the first pixel mapping algorithm, if the value of N corresponds to a second value, different from the first value; generate, using the selected pixel mapping algorithm, pixel mapping information relating to a mapping of selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen; display at the display screen, using at least a portion of the pixel mapping information, one or more selected portions of the stereoscopic images in a manner which results in juxtaposition of at least some of the selected image pixels with one or more respective lenticules of the lenticular screen; and display the one or more selected portions of the stereoscopic images in a manner which creates a three-dimensional appearance of the first image at the display unit when viewed by an observer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming system, comprising:
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at least one gaming device comprising a display system, the display system including a display screen including a first plurality of display pixels, the display system further including a lenticular screen coupled with said display screen, the lenticular screen comprising a plurality of lenticules; at least one server communicatively coupled to the at least one gaming device; at least one controller; memory; a value input system; the gaming system being operable and configured to; control a wager-based game played at the at least one gaming device; process image data relating to a first image to be displayed at the display system, the image data including a plurality of stereoscopic images representing N perspective views of the first image, wherein each stereoscopic image has associated therewith a respective plurality of image pixels; identify a selected pixel mapping algorithm for use in mapping selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen, wherein the selected pixel mapping algorithm corresponds to a first pixel mapping algorithm if a value of N corresponds to a first value, and wherein the selected pixel mapping algorithm corresponds to a second pixel mapping algorithm, different from the first pixel mapping algorithm, if the value of N corresponds to a second value, different from the first value; generate, using the selected pixel mapping algorithm, pixel mapping information relating to a mapping of selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen; display at the display screen, using at least a portion of the pixel mapping information, one or more selected portions of the stereoscopic images in a manner which results in juxtaposition of at least some of the selected image pixels with one or more respective lenticules of the lenticular screen; and display the one or more selected portions of the stereoscopic images in a manner which creates a three-dimensional appearance of the first image at the display system when viewed by an observer. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A gaming system, comprising:
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at least one gaming device comprising a display system, the display system including a display screen including a first plurality of display pixels, the display system further including a lenticular screen coupled with said display screen, the lenticular screen comprising a plurality of lenticules; at least one server communicatively coupled to the at least one gaming device; at least one controller; memory; a value input system; means for controlling a wager-based game played at the at least one gaming device; means for processing image data relating to a first image to be displayed at the display system, the image data including a plurality of stereoscopic images representing N perspective views of the first image, wherein each stereoscopic image has associated therewith a respective plurality of image pixels; means for identifying a selected pixel mapping algorithm for use in mapping selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen, wherein the selected pixel mapping algorithm corresponds to a first pixel mapping algorithm if a value of N corresponds to a first value, and wherein the selected pixel mapping algorithm corresponds to a second pixel mapping algorithm, different from the first pixel mapping algorithm, if the value of N corresponds to a second value, different from the first value; means for generating, using the selected pixel mapping algorithm, pixel mapping information relating to a mapping of selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen; means for displaying at the display screen, using at least a portion of the pixel mapping information, one or more selected portions of the stereoscopic images in a manner which results in juxtaposition of at least some of the selected image pixels with one or more respective lenticules of the lenticular screen; and means for displaying the one or more selected portions of the stereoscopic images in a manner which creates a three-dimensional appearance of the first image at the display system when viewed by an observer; wherein the image data includes nine different stereoscopic images representing nine perspective views of the first image, the nine different stereoscopic images including a combination of three horizontal perspective views and three vertical perspective views; wherein said lenticular screen is configured to facilitate presentation of nine perspective views in a manner which creates the three-dimensional appearance of the first image at the display system when viewed by the observer; and wherein the gaming system is further operable to simultaneously interlace the display of selected portions of the different stereoscopic images in a manner which results in the display of the three-dimensional appearance of the first image. - View Dependent Claims (35, 36)
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37. A gaming method comprising:
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processing, by a gaming controller, image data relating to a first image of a wager-based game to be displayed at a display unit of the gaming device, the image data including a plurality of stereoscopic images representing N perspective views of the first image, wherein each stereoscopic image is associated with a respective plurality of image pixels; identifying, by the gaming controller, a selected pixel mapping algorithm for use in mapping selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of a display screen of the display unit, wherein the selected pixel mapping algorithm corresponds to a first pixel mapping algorithm if a value of N corresponds to a first value, and wherein the selected pixel mapping algorithm corresponds to a second pixel mapping algorithm, different from the first pixel mapping algorithm, if the value of N corresponds to a second value, different from the first value; generating, by the gaming controller, using the selected pixel mapping algorithm, pixel mapping information relating to mapping of selected image pixels associated with one or more selected portions of the stereoscopic images to respective display pixels of the display screen; juxtapositioning, by the gaming controller, at least some of the selected image pixels with one or more respective lenticules of a lenticular screen by displaying at the display screen, using at least a portion of the pixel mapping information, one or more selected portions of the stereoscopic images; and creating, by the gaming controller, a three-dimensional appearance of the first image at the display unit by displaying the one or more selected portions of the stereoscopic images. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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Specification