Silent sign-in for offline games
First Claim
1. A method comprising computer instructions, which when executed by a processor of a dedicated game console, instruct the dedicated game console to perform acts comprising:
- identifying at least one user account present on the dedicated game console for a user during use by the user of an offline game title on the dedicated game console;
determining that automatic sign-in is enabled on the dedicated game console for the at least one user account identified, wherein a most recently signed in user account is identified as a specific user account for signing in;
determining that a controller is coupled to the dedicated game console, the controller including a memory unit containing account information corresponding to the specific user account identified as being present on the dedicated game console; and
automatically silently signing in the specific user account onto an online service using the account information contained in the memory unit of the controller without requiring action by the user of the offline game title on the dedicated game console for effecting the signing in, wherein the silently signing in comprises;
opening a secure communication channel between the dedicated game console and a security gateway of a secure data center;
transmitting data packets between the dedicated game console and the secure data center via the security gateway;
registering a presence of the specific user account with a presence server inside the secure data center; and
responsive to registering the presence of the specific user account, providing the user of the offline game title on the dedicated game console with access to online services available from the secure data center during use of the offline game title;
wherein after the silently signing in, the user has access to an in-game notification or a cross-title game invitation, wherein the access to the in-game notification or cross-title game invitation enables the user to switch from the offline game title to an online game, wherein the offline game title is played by players with access to the dedicated game console and wherein the online game allows a player to play the online game against one or more other players online.
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Accused Products
Abstract
Techniques are disclosed to silently sign-in a user of an offline game title onto an online service. The user is afforded access to select online services to facilitate future online gaming. In a described implementation, a method is disclosed. The method silently signs in a user of an offline game title onto an online gaming service. As a result, the signed-in user may receive one or more online services such as an in-game notification, a friend request (e.g., inviting a user to become a friend), a cross-title game invitation, and/or data corresponding to a friends list.
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Citations
19 Claims
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1. A method comprising computer instructions, which when executed by a processor of a dedicated game console, instruct the dedicated game console to perform acts comprising:
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identifying at least one user account present on the dedicated game console for a user during use by the user of an offline game title on the dedicated game console; determining that automatic sign-in is enabled on the dedicated game console for the at least one user account identified, wherein a most recently signed in user account is identified as a specific user account for signing in; determining that a controller is coupled to the dedicated game console, the controller including a memory unit containing account information corresponding to the specific user account identified as being present on the dedicated game console; and automatically silently signing in the specific user account onto an online service using the account information contained in the memory unit of the controller without requiring action by the user of the offline game title on the dedicated game console for effecting the signing in, wherein the silently signing in comprises; opening a secure communication channel between the dedicated game console and a security gateway of a secure data center; transmitting data packets between the dedicated game console and the secure data center via the security gateway; registering a presence of the specific user account with a presence server inside the secure data center; and responsive to registering the presence of the specific user account, providing the user of the offline game title on the dedicated game console with access to online services available from the secure data center during use of the offline game title; wherein after the silently signing in, the user has access to an in-game notification or a cross-title game invitation, wherein the access to the in-game notification or cross-title game invitation enables the user to switch from the offline game title to an online game, wherein the offline game title is played by players with access to the dedicated game console and wherein the online game allows a player to play the online game against one or more other players online. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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identifying, by a processor, at least one user account present on a gaming device for a user during use by the user of an offline game title on the gaming device; determining, by the processor, that automatic sign-in is enabled for the at least one user account identified, wherein a most recently signed in user account is identified as a specific user account for signing in; determining, by the processor, that a controller is coupled to the dedicated game console, the controller including a memory unit containing account information corresponding to the specific user account identified as being present on the dedicated game console; and automatically signing in, by the processor, the specific user account onto an online service using the account information contained in the memory unit of the controller during use of the offline game title, wherein the signing in comprises; opening a secure communication channel between the gaming device and a security gateway of a secure data center; registering a presence of the specific user account with a presence server inside the secure data center; and responsive to registering the presence of the specific user account, providing the user of the offline game title on the gaming device with access to an online service available from the secure data center during use of the offline game title; wherein after the signing in, the user of the offline game title has access to one or more items selected from a group comprising a friends list and a notification by displaying a menu generated by the offline game title running on the gaming device. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A method comprising computer instructions, which when executed by a processor of a dedicated game console, instruct the dedicated game console to perform acts comprising:
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coupling a controller to one of a plurality of controller support subassemblies of the dedicated game console, wherein the dedicated game console comprises; a video processing pipeline for graphics processing, the video processing pipeline comprising a three-dimensional graphics processing unit, a video encoder, and a digital video bus configured to carry data from the three-dimensional graphics processing unit to the video encoder; and the plurality of controller support subassemblies, each controller support subassembly supporting a plurality of controllers; following coupling of the controller to one of the plurality of controller support subassemblies, determining, by the dedicated game console, that a memory unit of the controller includes specific user account information corresponding to a specific user account of a user of an offline game title; as a result of determining that the memory unit of the controller includes specific user account information corresponding to the specific user account, silently signing in the specific user account onto an online service during use of the offline game title, wherein the silently signing in comprises; opening a secure communication channel between the dedicated game console and a security gateway based on a security ticket obtained from a key distribution center; establishing a security key configured to encrypt data transferred between the dedicated game console and the security gateway; transmitting data packets between the dedicated game console and a secure data center, the data center accessible via the security gateway; registering a presence of the specific user account by a presence server inside the secure data center; responsive to registering the presence of the specific user account, providing a user of the dedicated gaming console with access to an online service available from the secure data center; after the signing in, providing the user of the offline game title access to a friends list comprising a name of friends, an online or offline status of each one of the friends, a game each one of the friends is playing, and a voice-enabled status of each one of the friends by displaying a menu generated by the offline game title running on the dedicated gaming console; and after the signing in, transmitting voice data and other data in data packets between the gaming device and the secure data center, wherein the data packets transmitting voice data are partially encrypted so that the voice data remains unencrypted and the other data is encrypted. - View Dependent Claims (17)
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18. A method comprising computer instructions, which when executed by a processor of a dedicated game console, instruct the dedicated game console to perform acts comprising:
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coupling a controller to the dedicated game console, the controller including a memory unit containing specific account information corresponding to a specific user account of a user of an offline game title; following the coupling the controller to the dedicated game console, determining, by the dedicated game console, from the specific account information on the controller whether silent sign-in is enabled for the specific user account on the controller; when automatic sign-in is enabled, silently signing-in the specific user account onto an online service without requiring action by the user of the offline game title during use by the user of the offline game title; after the signing-in, receiving an in-game notification by the user of the offline game title, wherein after the silently signing in, the user has access to a friends list comprising a name of friends, an online or offline status of each one of the friends, a game each one of the friends is playing, and a voice-enabled status of each one of the friends by displaying a menu generated by the offline game title running on the dedicated game console; and switching by the user of the offline game title from an offline game to an online game, wherein the offline game is played by players with access to the dedicated game console and wherein the online game is played against one or more other players online. - View Dependent Claims (19)
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Specification