Server based gaming system having system triggered loyalty award sequences
First Claim
Patent Images
1. A gaming system comprising:
- a first gaming device including;
at least one input device,at least one display device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a primary game upon a wager, said primary game associated with a first paytable;
a second gaming device including;
at least one input device,at least one display device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a primary game upon a wager, said primary game associated with a second, different paytable; and
a controller configured to communicate with the first gaming device and the second gaming device, wherein upon an occurrence of a triggering event, said controller is configured to;
(a) determine a loyalty award for a player, wherein said loyalty award is independent of the first paytable and independent of the second paytable;
(b) if the player is playing the first gaming device;
(i) determine a first loyalty award sequence for the first gaming device, wherein said first loyalty award sequence is based on the determined loyalty award and the first paytable of the first gaming device, and(ii) communicate information based on the determined first loyalty award sequence to the first gaming device; and
(c) if the player is playing the second gaming device;
(i) determine a second loyalty award sequence for the second gaming device, wherein the second loyalty award sequence is based on the determined loyalty award and the second paytable of the second gaming device, and(ii) communicate information based on the determined second loyalty award sequence to the second gaming device.
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Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
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Citations
45 Claims
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1. A gaming system comprising:
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a first gaming device including; at least one input device, at least one display device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a primary game upon a wager, said primary game associated with a first paytable; a second gaming device including; at least one input device, at least one display device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a primary game upon a wager, said primary game associated with a second, different paytable; and a controller configured to communicate with the first gaming device and the second gaming device, wherein upon an occurrence of a triggering event, said controller is configured to; (a) determine a loyalty award for a player, wherein said loyalty award is independent of the first paytable and independent of the second paytable; (b) if the player is playing the first gaming device; (i) determine a first loyalty award sequence for the first gaming device, wherein said first loyalty award sequence is based on the determined loyalty award and the first paytable of the first gaming device, and (ii) communicate information based on the determined first loyalty award sequence to the first gaming device; and (c) if the player is playing the second gaming device; (i) determine a second loyalty award sequence for the second gaming device, wherein the second loyalty award sequence is based on the determined loyalty award and the second paytable of the second gaming device, and (ii) communicate information based on the determined second loyalty award sequence to the second gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A gaming system comprising
a controller; - and
at least one gaming device including; a display device; and a gaming device processor programmed to operate with said controller and said display device to display a game associated with a paytable; wherein said controller is programmed to; (a) determine to trigger a loyalty award sequence; (b) determine a theoretical value associated with the triggered loyalty award sequence, wherein said theoretical value is based on information received from a player tracking system; (c) determine at least one parameter of the triggered loyalty award sequence, wherein each determined parameter is based on the determined theoretical value and the paytable of said gaming device; and (d) communicate information based on the determined parameter of the loyalty award sequence to the gaming device; wherein said gaming device processor is programmed to; (i) execute and display the determined loyalty award sequence to a player; (ii) randomly determine an actual value associated with the executed loyalty award sequence, wherein said determined actual value is based on the determined parameter of the loyalty award sequence and the paytable of said gaming device; and (iii) provide the determined actual value to the player. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A gaming device operable under control of at least one processor, said gaming device comprising:
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an input device; and a display device; wherein said processor is in communication with a controller and programmed to operate with the input device and the display device to; (a) receive information based on a loyalty award sequence from the controller, said loyalty award sequence associated with at least one parameter based on a controller determined theoretical value and a paytable associated with a game, wherein the theoretical value is independent of the paytable associated with the game; (b) execute and display the received loyalty award sequence to a player; (c) randomly determine an actual value associated with the executed loyalty award sequence, wherein said determined actual value is based on the parameter of the loyalty award sequence and the paytable associated with the game; and (d) provide the determined actual value to the player. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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Specification