Systems and methods for creating virtual objects in a sketch mode in a haptic virtual reality environment
First Claim
1. A method of modifying a virtual object in a virtual environment, the method comprising the steps of:
- rendering a three-dimensional virtual object within a three-dimensional virtual environment, the virtual object having an initial shape;
rendering a plurality of two-dimensional construction planes within the three-dimensional virtual environment, wherein the construction planes form a stack;
rendering a virtual tool in the three-dimensional virtual environment, wherein the virtual tool is responsive to a user-operated haptic real-space interface device;
rendering a sketch on each of at least two of the construction planes in the three-dimensional virtual environment in accordance with a movement of the virtual tool, wherein at least two of the sketches are different from one another; and
representing the three-dimensional virtual object using a scene graph comprising a sketch block node, a plane stack node representing the stack, and a plurality of sketch plane nodes represent the plurality of two-dimensional construction planes;
modifying the initial shape of the virtual object represented in the scene graph according to an interpolation among the sketches, wherein the sketches are displayed prior to modification of the shape of the virtual object according to the interpolation among the sketches.
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Accused Products
Abstract
A user of a modeling application modifies an initial virtual object using a sketch drawn on one or more construction planes. Typically, construction planes are connected by an axis that intersects the virtual object. The user can draw a sketch on each construction plane, and the modeling application interpolates a shape along the axis between the sketches to determine what material in the virtual object is to be removed from it. In this manner, material may be removed to create a recess or hole in the virtual object or otherwise to slice away material from the object. A user can use two or more axes and construction planes to produce complex shapes from the initial virtual object. A user can also select a portion of a virtual object and mirror the selected portion. Modifications that the user makes in the selected portion are made correspondingly in the mirrored portion.
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Citations
5 Claims
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1. A method of modifying a virtual object in a virtual environment, the method comprising the steps of:
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rendering a three-dimensional virtual object within a three-dimensional virtual environment, the virtual object having an initial shape; rendering a plurality of two-dimensional construction planes within the three-dimensional virtual environment, wherein the construction planes form a stack; rendering a virtual tool in the three-dimensional virtual environment, wherein the virtual tool is responsive to a user-operated haptic real-space interface device; rendering a sketch on each of at least two of the construction planes in the three-dimensional virtual environment in accordance with a movement of the virtual tool, wherein at least two of the sketches are different from one another; and representing the three-dimensional virtual object using a scene graph comprising a sketch block node, a plane stack node representing the stack, and a plurality of sketch plane nodes represent the plurality of two-dimensional construction planes; modifying the initial shape of the virtual object represented in the scene graph according to an interpolation among the sketches, wherein the sketches are displayed prior to modification of the shape of the virtual object according to the interpolation among the sketches. - View Dependent Claims (2, 3, 4, 5)
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Specification