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Shape friction: shape preservation of simulated objects in computer animation

  • US 7,864,181 B1
  • Filed: 06/06/2007
  • Issued: 01/04/2011
  • Est. Priority Date: 06/08/2006
  • Status: Active Grant
First Claim
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1. A method for simulating motion of objects, the method comprising:

  • receiving, at one or more computer systems, a target shape associated with an object whose motion is determined by a simulation according to a model defining physics of the simulation;

    determining, with one or more processors associated with the one or more computer systems, a difference between the target shape and a measured shape associated with the object in the simulation;

    manipulating, with the one or more processors associated with the computer system, motion of the object to be inconsistent with the model defining the physics of the simulation to reduce the difference between the target shape and the measured shape; and

    storing the manipulated motion of the object in a storage device associated with the one or more computer systems.

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