Game and prizing method
First Claim
Patent Images
1. A method, comprising:
- operating an on-line game server connected to the Internet, so as to;
host an on-line game for entry by players;
once players have entered the game, run the on-line game over the Internet according to game rules to determine at least one of the players as a winner of the on-line game;
award the winner a money prize;
set a time limit for the winner to expend the money prize; and
monitor the expenditure of the money prize by the winner within the time limit;
wherein the monitoring comprises observing that the prize is spent within the time limit according to a set of rules and that the prize is expended such that the winner, at the end of the time limit, has no assets to show for the expenditure of the prize, and wherein the rules concerning expenditure of the money prize stipulate that the money has to be expended in a different way on different activities from how previous winners of the game have expended the prize.
3 Assignments
0 Petitions
Accused Products
Abstract
A game and prize method includes a prize awarded to a winner of a game, and the prize must be spent by the winner within a certain set time limit. However, in order to obtain the prize a player must participate in a game, preferably a tournament style game, with other people, and win the prize. The game may be against the other contestants in a knock-out style game, or may alternatively be against a computer, with a selection of one of the contestants being made based on random or deterministic criteria. However the winner is determined, the winner receives a money prize which must then be spent by the winner within a set time limit.
-
Citations
19 Claims
-
1. A method, comprising:
-
operating an on-line game server connected to the Internet, so as to; host an on-line game for entry by players; once players have entered the game, run the on-line game over the Internet according to game rules to determine at least one of the players as a winner of the on-line game; award the winner a money prize; set a time limit for the winner to expend the money prize; and monitor the expenditure of the money prize by the winner within the time limit; wherein the monitoring comprises observing that the prize is spent within the time limit according to a set of rules and that the prize is expended such that the winner, at the end of the time limit, has no assets to show for the expenditure of the prize, and wherein the rules concerning expenditure of the money prize stipulate that the money has to be expended in a different way on different activities from how previous winners of the game have expended the prize. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A method, comprising:
-
operating a computer connected to the Internet, so as to play an on-line game for a prize, the operating comprising communicating with an on-line game server hosting the on-line game via the Internet so as to; enter the on-line game; play the on-line game according to game rules with the object of trying to win the game; if the game is won; i) receiving a money prize; and
thenii) expending the money prize within a set time limit; wherein the expending step further comprises expending the prize within the time limit according to a set of rules and in a manner such that the winner, at the end of the time limit, has no assets to show for the expenditure of the prize, and wherein the rules concerning expenditure of the money prize stipulate that the money has to be expended in a different way on different activities from how previous winners of the game have expended the prize. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
-
Specification