Video game with simulated evolution
First Claim
1. A client application comprising program code stored on a non-transitory computer-readable medium that, when executed, performs steps as indicated by program code comprising:
- program code for displaying a content editor for creating player-defined content on a video game client;
program code for receiving a set of configuration parameters defining player-defined content;
program code for generating a set of instructions for creating the player-defined content based upon the configuration parameters;
program code for uploading the instructions for creating the player-defined content to a game server where the instructions may be downloaded by other players to recreate the player-defined content; and
program code for displaying an in-game content browser for viewing a subset of available player-defined content on the game server, wherein the subset of the available player-defined content is selected based upon attributes of player-defined content stored on the video game client.
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Abstract
A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players'"'"' game content can also be downloaded into the player'"'"'s game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players'"'"' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.
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Citations
16 Claims
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1. A client application comprising program code stored on a non-transitory computer-readable medium that, when executed, performs steps as indicated by program code comprising:
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program code for displaying a content editor for creating player-defined content on a video game client; program code for receiving a set of configuration parameters defining player-defined content; program code for generating a set of instructions for creating the player-defined content based upon the configuration parameters; program code for uploading the instructions for creating the player-defined content to a game server where the instructions may be downloaded by other players to recreate the player-defined content; and program code for displaying an in-game content browser for viewing a subset of available player-defined content on the game server, wherein the subset of the available player-defined content is selected based upon attributes of player-defined content stored on the video game client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method for sharing content, the method comprising:
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displaying a content editor for creating player-defined content on a video game client; receiving a set of configuration parameters defining player-defined content; generating a set of instructions for creating the player-defined content based upon the configuration parameters; uploading the instructions for creating the player-defined content to a game server where the instructions may be downloaded by other players to recreate the player-defined content; and displaying an in-game content browser for viewing a subset of available player-defined content on the game server, wherein the subset of the available player-defined content is selected based upon attributes of player-defined content stored on the video game client. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A computer system comprising:
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a server configured to store player-defined content; a client device communicably coupled to the server via a network, wherein the client device is configured to; (a) display a content editor for creating player-defined content; (b) receive a set of configuration parameters defining player-defined content; (c) generate a set of instructions for creating the player-defined content based upon the configuration parameters; (d) upload the instructions for creating the player-defined content to the server where the instructions may be downloaded by other players to recreate the player-defined content and to integrate the player-defined content into a video game; and (e) display an in-game content browser for viewing a subset of available player-defined content on the game server, wherein the subset of the available player-defined content is selected based upon attributes of player-defined content stored on the video game client.
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Specification