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System and method for modeling a spheroid world database

  • US 7,872,647 B2
  • Filed: 07/18/2003
  • Issued: 01/18/2011
  • Est. Priority Date: 07/19/2002
  • Status: Expired due to Fees
First Claim
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1. A method for modeling a world database that is a spheroid in a computer graphics simulation system, comprising the steps of:

  • modeling the world database using a plurality of geodetic terrain gridposts;

    creating a triangulated network mesh based on the geodetic terrain gridposts in real-time as a function of eye position and the triangulated network mesh is stored in geodetic coordinates;

    converting the triangulated network mesh from geodetic coordinates to Cartesian coordinates including multiplying a longitude portion of the geodetic coordinates by a latitude-dependent scale factor to obtain a Cartesian coordinate;

    rendering the triangulated network mesh using geometry formed by the triangulated network mesh to form an image displayable to a user; and

    reducing a terrain facet size of the triangulated network mesh as the latitude increases.

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