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Methods of populating data structures for use in evolutionary simulations

  • US 7,873,499 B2
  • Filed: 10/09/2007
  • Issued: 01/18/2011
  • Est. Priority Date: 10/12/1999
  • Status: Expired due to Fees
First Claim
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1. A computer program product on a computer readable storage medium comprising computer code fori) encoding two or more biological molecules into initial character strings to provide a collection of two or more different initial character strings wherein each of said biological molecules comprises at least about ten subunits;

  • ii) selecting at least two substrings from said initial character strings;

    iii) concatenating said at least two substrings to form one or more product strings about the same length as one or more of the initial character strings;

    iv) determining sequence identities of at least one of the product strings relative to at least one initial character string; and

    v) selecting one or more product biological molecules for production, wherein the one or more product biological molecules correspond to one or more of the product strings.

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