Products and processes for providing a benefit according to a pattern in outcomes
First Claim
Patent Images
1. A method of operating a gaming system, said method comprising:
- (a) at a first point in time;
(i) causing a credit balance of a gaming device to display a first amount of credits;
(ii) if the displayed first amount of credits is at least equal to an amount of credits associated with a first play of a game;
(A) enabling a player to wager the amount of credits associated with the first play of the game, and(B) if the player wagers the amount of credits associated with the first play of the game;
(I) randomly generating a plurality of symbols,(II) determining if the randomly generated symbols are associated with one of a plurality of different awards, and(III) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player; and
(iii) if the displayed first amount of credits is less than the amount of credits associated with the first play of the game, not enabling the player to wager the amount of credits associated with the first play of the game;
(b) at a second, subsequent point in time, adding, to the gaming device, a module which causes the gaming device to permit play of the gaming device when the credit balance of the gaming device is insufficient;
(c) at a third point in time subsequent to the first and second points in time;
(i) causing the credit balance of the gaming device to display a second amount of credits; and
(ii) regardless of if the displayed second amount of credits is less than, greater than or equal to the amount of credits associated with a second play of the game and separate from any transfer of any credits to the credit balance of the gaming device;
(A) enabling the player to wager the amount of credits associated with the second play of the game, and(B) if the player wagers the amount of credits associated with the second play of the game;
(I) randomly generating a plurality of symbols,(II) determining if the randomly generated symbols are associated with one of the plurality of different awards, and(III) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player.
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Accused Products
Abstract
A hardware or software module is added to a gaming device. The module renders the gaming device capable of permitting play of the gaming device when a credit balance of the gaming device is insufficient, in which prior to such rendering, the gaming device was not capable of permitting play of the gaming device when the credit balance is insufficient.
110 Citations
10 Claims
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1. A method of operating a gaming system, said method comprising:
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(a) at a first point in time; (i) causing a credit balance of a gaming device to display a first amount of credits; (ii) if the displayed first amount of credits is at least equal to an amount of credits associated with a first play of a game; (A) enabling a player to wager the amount of credits associated with the first play of the game, and (B) if the player wagers the amount of credits associated with the first play of the game; (I) randomly generating a plurality of symbols, (II) determining if the randomly generated symbols are associated with one of a plurality of different awards, and (III) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player; and (iii) if the displayed first amount of credits is less than the amount of credits associated with the first play of the game, not enabling the player to wager the amount of credits associated with the first play of the game; (b) at a second, subsequent point in time, adding, to the gaming device, a module which causes the gaming device to permit play of the gaming device when the credit balance of the gaming device is insufficient; (c) at a third point in time subsequent to the first and second points in time; (i) causing the credit balance of the gaming device to display a second amount of credits; and (ii) regardless of if the displayed second amount of credits is less than, greater than or equal to the amount of credits associated with a second play of the game and separate from any transfer of any credits to the credit balance of the gaming device; (A) enabling the player to wager the amount of credits associated with the second play of the game, and (B) if the player wagers the amount of credits associated with the second play of the game; (I) randomly generating a plurality of symbols, (II) determining if the randomly generated symbols are associated with one of the plurality of different awards, and (III) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player. - View Dependent Claims (2, 3, 4, 5)
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6. A method of operating a gaming system, said method comprising:
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(a) at a first point in time; (i) enabling a player at a gaming device to place a wager associated with a first play of a game, and (ii) if the player places the wager associated with the first play of the game; (A) randomly generating a plurality of symbols, (B) determining if the randomly generated symbols are associated with one of a plurality of different awards, and (C) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player; (b) at a second, subsequent point in time, adding, to the gaming device, a module which causes the gaming device to determine whether play of the gaming device may continue; and (c) at a third point in time subsequent to the first and second points in time; (i) determining whether to enable the player to place the wager associated with a second play of the game, said determination being separate from any transfer of any credits to a credit balance of the gaming device and said determination being; (A) regardless of the credit balance of the gaming device, and (B) regardless of if the credit balance of the gaming device is insufficient, (ii) if the determination is to enable the player to place the wager associated with the second play of the game; (A) enabling the player at the gaming device to place the wager associated with the second play of the game, and (B) if the player places the wager associated with the second play of the game; (I) randomly generating a plurality of symbols, (II) determining if the randomly generated symbols are associated with one of the plurality of different awards, and (III) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player, and (iii) if the determination is not to enable the player to place the wager associated with the second play of the game, not enabling the player to place the wager associated with the second play of the game. - View Dependent Claims (7)
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8. A method of operating a gaming system, said method comprising:
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(a) at a first point in time; (i) enabling a player at a gaming device to place a wager associated with a first play of a game, and (ii) if the player places the wager associated with the first play of the game; (A) randomly generating a plurality of symbols, (B) determining if the randomly generated symbols are associated with one of a plurality of different awards, and (C) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player; (b) at a second, subsequent point in time, adding, to the gaming device, a module which causes the gaming device to determine whether play of the gaming device may continue; and (c) at a third point in time subsequent to the first and second points in time; (i) determining whether to enable the player to place the wager associated with a second play of the game, said determination based on at least one factor that accounts for if a predetermined amount of time of play of the gaming device associated with a flat rate play session has occurred, said flat rate play session including a plurality of distinct plays of the game, each of the distinct plays of the game being associated with an individual wager, (ii) if the determination is to enable the player to place the wager associated with the second play of the game; (A) enabling the player at the gaming device to place the wager associated with the second play of the game, and (B) if the player places the wager associated with the second play of the game; (I) randomly generating a plurality of symbols, (II) determining if the randomly generated symbols are associated with one of the plurality of different awards, and (III) if the randomly generated symbols are associated with one of the plurality of different awards, providing said award to the player, and (iii) if the determination is not to enable the player to place the wager associated with the second play of the game, not enabling the player to place the wager associated with the second play of the game.
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9. A gaming device configured to employ a module, said gaming device comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores; (a) a first plurality of instructions, which when executed by the at least one processor when the module is not employed, cause the at least one processor to operate with the at least one display device and the at least one input device to; (i) cause a credit balance to display a first amount of credits; (ii) if the displayed first amount of credits is at least equal to an amount of credits associated with a first play of a game; (A) enable a player to wager the amount of credits associated with the first play of the game, and (B) if the player wagers the amount of credits associated with the first play of the game;
(I) randomly generate a plurality of symbols,
(II) determine if the randomly generated symbols are associated with one of a plurality of different awards, and
(III) if the randomly generated symbols are associated with one of the plurality of different awards, provide said award to the player; and(iii) if the displayed first amount of credits is less than the amount of credits associated with the first play of the game, not enable the player to wager the amount of credits associated with the first play of the game; and (b) a second plurality of instructions, which when executed by the at least one processor when the module is employed, cause the at least one processor to operate with the at least one display device, and the at least one input device to; (i) cause the credit balance to display a second amount of credits; and (ii) regardless of if the displayed second amount of credits is less than, greater than or equal to the amount of credits associated with a second play of the game and separate from any transfer of any credits to the credit balance; (A) enable the player to wager the amount of credits associated with the second play of the game, and (B) if the player wagers the amount of credits associated with the second play of the game;
(I) randomly generate a plurality of symbols,
(II) determine if the randomly generated symbols are associated with one of the plurality of different awards, and
(III) if the randomly generated symbols are associated with one of the plurality of different awards, provide said award to the player.
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10. A module configured to operate with a gaming device, said module comprising:
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at least one module processor; and at least one module memory device which stores a plurality of instructions, which when executed by the at least one module processor when the module is employed by the gaming device, cause the at least one module processor to operate with at least one gaming device processor, at least one gaming device display device, and the at least one gaming device input device to; (a) cause a credit balance to display an amount of credits; and (b) regardless of if the displayed amount of credits is less than, greater than or equal to an amount of credits associated with a play of a game and separate from any transfer of any credits to the credit balance; (i) enable a player to wager the amount of credits associated with the play of the game, and (ii) if the player wagers the amount of credits associated with the play of the game; (A) randomly generate a plurality of symbols, (B) determine if the randomly generated symbols are associated with one of a plurality of different awards, and (C) if the randomly generated symbols are associated with one of the plurality of different awards, provide said award to the player.
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Specification