Multi-layered interactive play experience
First Claim
1. A method for providing an interactive game, the method comprising:
- providing a portable interactive device to a play participant that enables the play participant to enter a physical game environment to participate in an interactive game having a plurality of physical challenges to be performed within the physical game environment, the physical challenges involving use of the portable interactive device to allow the play participant to interact with physical objects within the physical game environment;
providing in the physical game environment a plurality of receivers capable of wireless communication with the portable interactive device and capable of receiving information from the portable interactive device during performance by the play participant in the plurality of physical challenges; and
providing in the physical game environment a physically-perceivable gaming effect responsive to one or more of said plurality of receivers, the gaming effect adapted to produce a first result if the information received from the portable interactive device satisfies a first condition and if the play participant has achieved a first progress level in the interactive game, the gaming effect further adapted to produce a second result if the information received from the portable interactive device satisfies a second condition and if the play participant has achieved a second progress level in the interactive game, the second progress level being different than the first progress level,wherein the information received from the portable interactive device satisfies the first condition based on an obtaining of a first unique code associated with a first retail purchase of a first item by the play participant,wherein the information received from the portable interactive device satisfies the second condition based on an obtaining of a second unique code associated with a second retail purchase of a second item by the play participant, the first item being different than the second item, and wherein neither of the first or second items comprises the portable interactive device or is used in the interactive game,wherein the first and second retail purchases are made at retail environments remotely located to and different than the physical game environment,and wherein the physical game environment comprises a themed interactive play facility.
6 Assignments
0 Petitions
Accused Products
Abstract
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant'"'"'s experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.
393 Citations
25 Claims
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1. A method for providing an interactive game, the method comprising:
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providing a portable interactive device to a play participant that enables the play participant to enter a physical game environment to participate in an interactive game having a plurality of physical challenges to be performed within the physical game environment, the physical challenges involving use of the portable interactive device to allow the play participant to interact with physical objects within the physical game environment; providing in the physical game environment a plurality of receivers capable of wireless communication with the portable interactive device and capable of receiving information from the portable interactive device during performance by the play participant in the plurality of physical challenges; and providing in the physical game environment a physically-perceivable gaming effect responsive to one or more of said plurality of receivers, the gaming effect adapted to produce a first result if the information received from the portable interactive device satisfies a first condition and if the play participant has achieved a first progress level in the interactive game, the gaming effect further adapted to produce a second result if the information received from the portable interactive device satisfies a second condition and if the play participant has achieved a second progress level in the interactive game, the second progress level being different than the first progress level, wherein the information received from the portable interactive device satisfies the first condition based on an obtaining of a first unique code associated with a first retail purchase of a first item by the play participant, wherein the information received from the portable interactive device satisfies the second condition based on an obtaining of a second unique code associated with a second retail purchase of a second item by the play participant, the first item being different than the second item, and wherein neither of the first or second items comprises the portable interactive device or is used in the interactive game, wherein the first and second retail purchases are made at retail environments remotely located to and different than the physical game environment, and wherein the physical game environment comprises a themed interactive play facility. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A multi-level interactive game for amusing and entertaining one or more game participants, the multi-level interactive game comprising:
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a portable interactive toy device adapted to wirelessly transmit information pertaining to a game participant associated with the portable interactive toy device; a physical game environment comprising a transceiver network responsive to the portable interactive toy device and adapted to output data indicative of the information transmitted by the portable interactive toy device during the game participant'"'"'s involvement in an interactive game comprising one or more physical challenges to be performed within the physical game environment and involving use of the portable interactive toy device to allow game participant to interact with physical objects within the physical game environment, wherein use of the portable interactive toy device comprises pointing, waving, shaking, and/or twisting the interactive toy device in a predetermined manner; a retail environment that is different from the physical game environment; and a control system having a database and responsive to the data output by the transceiver network, the database of the control system being configured to store a progress of the game participant in the interactive game based at least on said data, the control system being further configured to control advancement of the game participant from a first level of play to a second level of play in the interactive game based on the progress of the game participant and based on at least one in-game attribute obtained with a retail purchase made by or on behalf of the game participant, wherein the retail purchase is associated with the retail environment and does not comprise a purchase of the portable interactive toy device, and wherein the physical game environment comprises a themed interactive play facility. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method for providing an interactive game, the method comprising:
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providing in a physical play environment an interactive game comprising a first plurality of interactive challenges to be performed within the physical play environment, at least a portion of the first plurality of interactive challenges involving use of a portable wireless toy device by a play participant to perform the first plurality of interactive challenges, the portable wireless toy device being configured to be upgraded or modified based, at least in part, on one or more retail purchases; recording, with a central computing system, progress of the play participant in the interactive game, wherein said recording comprises receiving through a plurality of readers within the physical play environment information from the portable wireless toy device during performance by the play participant of one or more of the first plurality of interactive challenges within the physical play environment; tracking the one or more retail purchases by the play participant, wherein said tracking comprises receiving identification data identifying one or more gaming attributes associated with the one or more retail purchases and associating the one or more gaming attributes with the play participant, the one or more gaming attributes assisting the play participant to complete the first plurality of interactive challenges, wherein the one or more retail purchases are initiated at a retail location remote to the physical play environment; and controlling with the central computing system access by the play participant to a second plurality of interactive challenges based on the progress of the play participant in the interactive game, wherein the physical play environment comprises a themed interactive play facility. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25)
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Specification