Electromagnetic (EM) solver using a shooting bouncing ray (SBR) technique
First Claim
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1. A system comprising:
- a first module comprising at least one processor to perform a shooting and bouncing (SBR) technique to determine characteristics of multiple objects, the characteristics comprising;
physical optics of electromagnetic (EM) physics; and
multi-bounce interaction of EM physics, wherein the at least one processor comprising;
a central processing unit to perform dynamic ray tracing;
a graphics processing unit (GPU) to perform far field calculations, wherein the GPU comprises a hit point database to store entries associated with rays that intersect an object, andwherein the system generates radar signatures for the multiple objects in real-time based on the characteristics determined.
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Abstract
In one aspect, a system to generate radar signatures for multiple objects in real-time includes a first module including at least one processor to perform a shooting and bouncing (SBR) technique to solve for physical optics and multi-bounce characteristics of the objects. The at least one processor includes a central processing unit to perform dynamic ray tracing and a graphics processing unit (GPU) to perform far field calculations. The GPU includes a hit point database to store entries associated with rays that intersect an object.
51 Citations
20 Claims
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1. A system comprising:
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a first module comprising at least one processor to perform a shooting and bouncing (SBR) technique to determine characteristics of multiple objects, the characteristics comprising; physical optics of electromagnetic (EM) physics; and multi-bounce interaction of EM physics, wherein the at least one processor comprising; a central processing unit to perform dynamic ray tracing; a graphics processing unit (GPU) to perform far field calculations, wherein the GPU comprises a hit point database to store entries associated with rays that intersect an object, and wherein the system generates radar signatures for the multiple objects in real-time based on the characteristics determined. - View Dependent Claims (2, 3, 4, 5)
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6. A method, comprising:
generating radar signatures for multiple objects in real-time based on characteristics comprising; performing a shooting and bouncing (SBR) technique to determine the characteristics of the multiple objects, the characteristics comprising; physical optics of electromagnetic (EM) physics; and multi-bounce interaction of EM physics, wherein performing the SBR technique comprises; performing dynamic ray tracing using a central processing unit; and performing far field calculations using a graphics processing unit (GPU) by using a hit point database to store entries associated with rays that intersect an object. - View Dependent Claims (7, 8, 9, 10, 11)
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12. An article comprising:
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a machine-readable medium that stores executable instructions to generate radar signatures for multiple objects in real-time based on characteristics, the instructions causing a machine to; perform a shooting and bouncing (SBR) technique to determine the characteristics of the multiple objects, the characteristics comprising; physical optics of electromagnetic (EM) physics; and multi-bounce interaction of EM physics, wherein the instructions causing a machine to perform the SBR technique comprises instructions causing a machine to; perform dynamic ray tracing using a central processing unit; and perform far field calculations using a graphics processing unit (GPU) by using a hit point database to store entries associated with rays that intersect an object. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A system to generate radar signatures for multiple objects in real-time comprising:
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a first module comprising at least one processor to perform a shooting and bouncing (SBR) technique to solve for physical optics and multi-bounce characteristics of the objects, the at least one processor to perform the SBR technique comprising; a central processing unit to perform dynamic ray tracing; a graphics processing unit (GPU) to perform far field calculations;
the GPU comprising a hit point database to store entries associated with rays that intersect an object; anda second module comprising at least one processor to perform a physical theory (PTD) technique to solve for material edges of the objects; and a third module comprising at least one processor to perform an incremental length diffraction coefficient (ILDC) technique to solve for material boss/channel, wherein results from the first, second and third modules are coherently integrated by frequency to generate RCS values of the objects in real-time. - View Dependent Claims (19, 20)
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Specification