×

Method and system for defining and controlling algorithmic elements in a graphics display system

  • US 7,884,817 B2
  • Filed: 09/02/2004
  • Issued: 02/08/2011
  • Est. Priority Date: 03/07/2000
  • Status: Expired due to Fees
First Claim
Patent Images

1. A graphics chip having stored thereon computer-executable instructions, the computer-executable instructions for specifying a declaration array for a procedural shader, the declaration array setting forth procedural shader instructions accessible by a developer through an application programming interface (API) and comprising:

  • a plurality of DWORDs wherein each of the plurality of DWORDs includes at least one token selected from a list of tokens that is interpretable by the graphics chip and provides an instruction to be performed by the procedural shader; and

    at least an algorithmic element that is an instruction set packed into the plurality of DWORDs by the API and represents an already programmed algorithm that provides functionality for the procedural shader below or inside the API, the algorithmic element being accessible by a developer via the API and being formed by mapping the plurality of DWORDs to corresponding locations of the procedural shader for implementing the instructions for the at least one token.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×