Budget-defined flat rate play contract parameters
First Claim
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1. A method of operating a gaming system, said method comprising:
- (a) receiving an indication of a price a player is willing to pay for a flat rate play session at a gaming device, said flat rate play session comprising a plurality of plays of a game, each play of the game associated with a wager amount and a probability greater than zero of resulting in an award having a value greater than zero;
(b) determining a designated average expected payout for the flat rate play session;
(c) after receiving the indication of the price the player is willing to play, determining at least one parameter of the flat rate play session based on the designated average expected payout and the indicated price the player is willing to pay;
(d) causing at least one display device to display an indication of the at least one determined parameter of the flat rate play session; and
(e) after receiving a value corresponding to the indicated price the player is willing to pay, causing the gaming device to initialize play of the flat rate play session in accordance with the at least one displayed parameter.
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Abstract
According to some embodiments, systems, methods, and/or articles of manufacture are associated with operating a gaming device having a flat rate play session or contract costing a flat rate price. The flat rate play session or contract spans multiple plays on the gaming device over a pre-established duration. In some embodiments, an expected cost of the flat rate play session or contract may be determined. In some embodiments, a flat rate play session or contract and/or one or more parameters thereof may be determined based upon a price (or other parameter) that a player is wiling to pay for flat rate play at a gaming device.
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Citations
23 Claims
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1. A method of operating a gaming system, said method comprising:
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(a) receiving an indication of a price a player is willing to pay for a flat rate play session at a gaming device, said flat rate play session comprising a plurality of plays of a game, each play of the game associated with a wager amount and a probability greater than zero of resulting in an award having a value greater than zero; (b) determining a designated average expected payout for the flat rate play session; (c) after receiving the indication of the price the player is willing to play, determining at least one parameter of the flat rate play session based on the designated average expected payout and the indicated price the player is willing to pay; (d) causing at least one display device to display an indication of the at least one determined parameter of the flat rate play session; and (e) after receiving a value corresponding to the indicated price the player is willing to pay, causing the gaming device to initialize play of the flat rate play session in accordance with the at least one displayed parameter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with at least one input device and the at least one display device to; receive an indication of a price a player is willing to pay for a flat rate play session at a gaming device, said flat rate play session comprising a plurality of plays of a game, each play of the game associated with a wager amount and a probability greater than zero of resulting in an award having a value greater than zero; determine a designated average expected payout for the flat rate play session; after receiving the indication of the price the player is willing to play, determine at least one parameter of the flat rate play session based on the designated average expected payout and the indicated price the player is willing to pay; display an indication of the at least one determined parameter of the flat rate play session; and after receiving a value corresponding to the indicated price the player is willing to pay, initialize play of the flat rate play session in accordance with the at least one displayed parameter. - View Dependent Claims (14, 15)
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16. A method of operating a gaming system, said method comprising:
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causing at least one processor to determine a price a player is willing to pay for a flat rate play session at a gaming device without receiving any input from the player indicative of a selection of any particular flat rate play session the player desires to purchase; determining a designated average expected payout for the flat rate play sesion; after determining the price the player is willing to pay, causing the at least one processor to determing one or more parameters that define the flat rate play session based on the designated average expected payout and the determined price the player is willing to pay, the flat rate play session; (a) having a retail price substantially equal to the determined price the player is willing to pay, and (b) comprising a plurality of plays of a game, each play of the game associated with a wager amount and a probability greater than zero of resulting in an award having a value greater than zero; determining if the player provides a value corresponding to the determined price the player is willing to play; and if the determination is that the player has provided the value corresponding to the determined price the player is willing to pay, causing the gaming device to initialize play of one of the at least one flat rate play session in accordance with the one or more determined parameters. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23)
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Specification