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Game achievements system

  • US 7,887,419 B2
  • Filed: 12/07/2004
  • Issued: 02/15/2011
  • Est. Priority Date: 12/07/2004
  • Status: Expired due to Fees
First Claim
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1. A method implemented at least in part by a console comprising a central processing unit (CPU), the method comprising steps of:

  • defining a system achievement, wherein the system achievement is achievable via game play in both a first game and a second game associated with a gaming environment, and a predetermined number of system achievement points are awarded for the system achievement;

    receiving a definition of a first in-game achievement for completing a goal in the first game and a second in-game achievement for achieving a goal in the second game, wherein the first in-game achievement is not achievable via game play of the second game and the second in-game achievement is not achievable via game play of the first game, the first in-game achievement being assigned a first number of in-game achievement points and the second in-game achievement being assigned a second, different number of in-game achievement points;

    receiving a first maximum number of gamer points achievable for the first game, the first maximum number of gamer points comprising the system achievement points for the first game and the first in-game achievement points for the first game;

    receiving a second maximum number of gamer points achievable for the second game, the second maximum number of gamer points comprising the system achievement points for the second game and the second in-game achievement points for the second game, wherein the second maximum number of gamer points is different than the first maximum number of gamer points;

    tracking player activity to capture occurrences of the system achievement and the first in-game achievement during the first game, and occurrences of the system achievement and the second in-game achievement during the second game, wherein the tracking is performed at least in part by the console;

    aggregating the captured occurrences into a profile associated with a user;

    awarding system achievement points and in-game achievement points for the captured occurrences to the profile, up to the first maximum number for the first game and the second maximum number for the second game; and

    publishing said profile, wherein the profile is accessible via a user interface of a networked computer system, further wherein the user interface executes independently from the first game or the second game,wherein the number of system achievement points awarded for the first game equals the number of system achievement points awarded for the second game,the number of system achievement points awarded for the first game comprises a different proportion of the first maximum number of gamer points than the number of system achievement points awarded for the second game comprises of the second maximum number of gamer points, andat least one of the steps is performed by the CPU.

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