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Monitoring device for an interactive game

  • US 7,892,178 B1
  • Filed: 07/17/2010
  • Issued: 02/22/2011
  • Est. Priority Date: 09/28/2009
  • Status: Expired due to Fees
First Claim
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1. A system for a playing an interactive video game, the system comprising:

  • a game console configured to operate an interactive video game, the interactive video game having a representation of a player of the interactive video game;

    a video monitor for displaying the interactive video game operated on the game console;

    an interface device in communication with the game console to allow the player of the interactive video game to act upon an object in the interactive video game by movements of the interface device; and

    a monitoring device for monitoring at least a real-time heart rate of the player, the monitoring device in wireless communication with the interface device or the game console to allow the real-time heart rate of the player to be utilized in the interactive video game, the monitoring device comprising an article having an interior surface and an exterior surface, a processor disposed within the article, an optical sensor positioned on the interior surface of the article, the optical sensor measuring blood flow through an artery of an arm of the player, a motion sensor disposed within the article, a wireless transceiver for transmitting information from the monitoring device to the interface device or the game console, the motion sensor and the optical sensor electrically connected to the processor, the processor configured to determine the real-time heart rate of the player based on the blood flow through the artery of the player and the processor configured to detect motion of the player based on a signal from the motion sensor, the optical sensor comprising a LED and a photodetector, and a power source for providing power to the processor, the optical sensor and the motion sensor;

    wherein the processor determines a real-time heart rate of the user by generating a first heart rate value from a first filtered pulse data value which is generated from subtracting an average value of a second set of sample data values from an average value of a first set of sample data values, and wherein the processor uses a cascade adaptive resonant filter to generate subsequent heart rate values;

    wherein an activity of the representation of the player on the video monitor is partially controlled by the real-time heart rate of the player monitored by the optical sensor and the motion of the player detected by the motion sensor.

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