Method for overdriving a backlit display
First Claim
Patent Images
1. A method for displaying an image on a liquid crystal display including first and second light valves, each in a respectively different region of said display, said method comprising:
- (a) receiving an image signal;
(b) recursively overdriving said first light valve based upon sequential values retrieved from a first look-up table; and
(c) recursively overdriving said second light valve based upon sequential values retrieved from a second look-up table;
where(d) said first and second look-up tables are respectively produced by interpolation along one axis of a 3-dimensional table stored in memory accessible to said liquid crystal display, where said three-dimensional table provides respective values for the output response of said first and second light valves, respectively, as a function of a variable driving value for a current frame, a variable driving value for a previous frame, and a variable response time of said first and second light valves, each variable represented on an axis of said three-dimensional table.
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Abstract
A backlight display has improved display characteristics. An image is displayed on the display which includes a liquid crystal material with a light valve. The display receives an image signal, modifies the light valve with an overdrive for a first region of the image based upon the timing of the illumination of the region, and modifies the light valve with an overdrive for a second region of the image based upon the timing of the illumination of the second region.
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Citations
7 Claims
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1. A method for displaying an image on a liquid crystal display including first and second light valves, each in a respectively different region of said display, said method comprising:
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(a) receiving an image signal; (b) recursively overdriving said first light valve based upon sequential values retrieved from a first look-up table; and (c) recursively overdriving said second light valve based upon sequential values retrieved from a second look-up table;
where(d) said first and second look-up tables are respectively produced by interpolation along one axis of a 3-dimensional table stored in memory accessible to said liquid crystal display, where said three-dimensional table provides respective values for the output response of said first and second light valves, respectively, as a function of a variable driving value for a current frame, a variable driving value for a previous frame, and a variable response time of said first and second light valves, each variable represented on an axis of said three-dimensional table. - View Dependent Claims (2, 3, 4, 5)
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6. A method for displaying an image on a display including a light valve comprising:
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(a) receiving an image signal; and (b) modifying a first pixel of said light valve with a first overdrive signal for said first pixel of said light valve changing from a first value to a second value, said first overdrive signal different than a second overdrive signal for a second pixel of said light valve changing from said first value to said second value, wherein said display includes a plurality of light emitting diodes forming a backlight providing light to said light valve, where said overdrive signal is based on a pre-determined dynamic gamma of said display representing the dynamic input-output relationship of said display as a function of a variable transition time between said first value and said second value, and wherein said dynamic gamma is represented in a three-dimensional lookup table stored in memory accessible to said liquid crystal display and used to calculate overdrive values, where said three-dimensional table provides respective values for the output response of said first and second light valves, respectively, as a function of a variable driving value for a current frame, a variable driving value for a previous frame, and a variable response time of said first and second light valves, each variable represented on an axis of said three-dimensional table.
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7. A method for displaying an image on a liquid crystal display including first and second light valves, each in a respectively different region of said display, said method comprising:
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(a) receiving an image signal; (b) overdriving said first light valve based upon sequential values determined from a three-dimensional look-up table and stored in a first frame buffer, where said three-dimensional table provides respective values for the output response of said first and second light valves, respectively, as a function of a variable driving value for a current frame, a variable driving value for a previous frame, and a variable response time of said first and second light valves, each variable represented on an axis of said three-dimensional table; (c) overdriving said second light valve based upon sequential values determined from said look-up table and stored in a second frame buffer; and (d) simultaneously illuminating said first pixel and said second pixel while not illuminating at least one other pixel of said display;
where(e) said values determined from said look-up table are automatically calculated based on an interpolation along an axis of said look-up table, said axis representing the temporal response of a backlight of said display measured at sequential intervals over a frame cycle of said display.
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Specification