System, method and computer program product for measuring basketball player performance characteristics during instant replay of video and live sports games
First Claim
1. An instant replay system for determining player performance characteristics during a televised basketball game, said instant replay system comprising:
- a user interface;
a viewing device for receiving a broadcast signal from a television station;
a signal interface electrically coupled to said viewing device for segmenting said broadcast signal into a plurality of first signals;
a processor electrically coupled to said signal interface and said user interface respectively;
a graphical user interface electrically coupled to said processor;
a display screen electrically coupled to said graphical user interface for displaying said player performance characteristics in a categorized format according to player data; and
a memory electrically coupled directly to said processor, said memory including software instructions that causes said instant replay system to calculate;
a quantity of force exerted on a basketball rim when a player slam dunks a basketball,a quantity of hang time a player achieves while jumping in air and shooting the basketball,a quantity and efficiency of passes made between two or more players on the basketball playing surface,an amount of arc a player puts on the basketball during shooting and passing procedures, anda player'"'"'s leaping ability that is measured by a distance between a ground surface and a highest point of reference.
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Abstract
An instant replay system for determining player performance characteristics during a televised basketball game includes a user interface, a viewing device for receiving a broadcast signal from a television station, a signal interface electrically coupled directly to the viewing device for segmenting the broadcast signal into a plurality of first signals, a processor electrically coupled directly to the signal interface and the user interface respectively, and a graphical user interface electrically coupled directly to the processor. The system further includes a display screen, a memory, and a database.
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Citations
20 Claims
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1. An instant replay system for determining player performance characteristics during a televised basketball game, said instant replay system comprising:
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a user interface; a viewing device for receiving a broadcast signal from a television station; a signal interface electrically coupled to said viewing device for segmenting said broadcast signal into a plurality of first signals; a processor electrically coupled to said signal interface and said user interface respectively; a graphical user interface electrically coupled to said processor; a display screen electrically coupled to said graphical user interface for displaying said player performance characteristics in a categorized format according to player data; and a memory electrically coupled directly to said processor, said memory including software instructions that causes said instant replay system to calculate; a quantity of force exerted on a basketball rim when a player slam dunks a basketball, a quantity of hang time a player achieves while jumping in air and shooting the basketball, a quantity and efficiency of passes made between two or more players on the basketball playing surface, an amount of arc a player puts on the basketball during shooting and passing procedures, and a player'"'"'s leaping ability that is measured by a distance between a ground surface and a highest point of reference. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An instant replay system for determining player performance characteristics during a televised basketball game, said instant replay system comprising:
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a user interface; a viewing device for receiving a broadcast signal from a television station; a signal interface electrically coupled directly to said viewing device for segmenting said broadcast signal into a plurality of first signals; a processor electrically coupled directly to said signal interface and said user interface respectively; a graphical user interface electrically coupled directly to said processor; a display screen electrically coupled to said graphical user interface for displaying said player performance characteristics in a categorized format according to player data; and a memory electrically coupled directly to said processor, said memory including software instructions that causes said instant replay system to calculate; a quantity of force exerted on a basketball rim when a player slam dunks a basketball, a quantity of hang time a player achieves while jumping in air and shooting the basketball, a quantity and efficiency of passes made between two or more players on the basketball playing surface, an amount of arc a player puts on the basketball during shooting and passing procedures, and a player'"'"'s leaping ability that is measured by a distance between a ground surface and a highest point of reference. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method for determining player performance characteristics during a televised basketball game, said method comprising the steps of:
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a) providing a user interface; b) providing a viewing device; c) said viewing device receiving a broadcast signal from a television station; d) providing a signal interface electrically coupled directly to said viewing device; e) said signal interface segmenting said broadcast signal into a plurality of first signals; f) providing a processor electrically coupled directly to said signal interface and said user interface respectively; g) providing a graphical user interface electrically coupled directly to said processor; h) providing a display screen electrically coupled to said graphical user interface; i) said display screen displaying said player performance characteristics in a categorized format according to player data; and j) providing a memory electrically coupled directly to said processor, said memory including software instructions that causes said instant replay system to calculate; i. a quantity of force exerted on a basketball rim when a player slam dunks a basketball, ii. a quantity of hang time a player achieves while jumping in air and shooting the basketball, iii. a quantity and efficiency of passes made between two or more players on the basketball playing surface, iv. an amount of arc a player puts on the basketball during shooting and passing procedures, and v. a player'"'"'s leaping ability that is measured by a distance between a ground surface and a highest point of reference. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification