Game apparatus and storage medium storing a handwriting input program
First Claim
1. A game apparatus for playing a game to fill in cells with characters, the game apparatus including non-transitory memory storing instructions executed by a processor, the instructions when executed by the processor cause the game apparatus to:
- detect an answer character input based on an input character entered by a player, wherein the detection of the answer includes recognition of the answer character based on a characteristic of the input character;
displaying the answer character when the answer character is detected based on the input character entered by the player;
performing a game determination on the basis of said answer character;
displaying a result of the game determination;
detecting a note character based on another input character entered by a player, wherein the detection of the note character includes recognition of the note character based on a characteristic of the another input character;
displaying the note character detected based on the another input character; and
settling said note character as another answer character, wherein said note character is settled as another answer character based on an input by the player after the note character is displayed.
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Accused Products
Abstract
A game apparatus displays a game screen of 9×9 grid, for example, of a Sudoku puzzle on one LCD and an empty cell (cell to be answered) is large-displayed on the other LCD. A touch panel is provided on the LCD to allow a player to handwrite a numeral to fill in the cell with a stick, etc. on the touch panel. When a handwritten region is larger at a certain degree or more with respect to the cell, it is considered that an answer numeral is input, and the answer numeral is large-displayed. If the handwritten region is not so large as to the cell, it is considered that a note numeral is input, and the note numeral is displayed in a smaller region in the cell. However, if the notes numeral is settled as an answer numeral, a game determination is performed according to the answer numeral.
29 Citations
17 Claims
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1. A game apparatus for playing a game to fill in cells with characters, the game apparatus including non-transitory memory storing instructions executed by a processor, the instructions when executed by the processor cause the game apparatus to:
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detect an answer character input based on an input character entered by a player, wherein the detection of the answer includes recognition of the answer character based on a characteristic of the input character; displaying the answer character when the answer character is detected based on the input character entered by the player; performing a game determination on the basis of said answer character; displaying a result of the game determination; detecting a note character based on another input character entered by a player, wherein the detection of the note character includes recognition of the note character based on a characteristic of the another input character; displaying the note character detected based on the another input character; and settling said note character as another answer character, wherein said note character is settled as another answer character based on an input by the player after the note character is displayed. - View Dependent Claims (2)
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3. A game apparatus game apparatus for playing a game to fill in cells with characters, the game apparatus including non-transitory memory storing instructions executed by a processor, the instructions when executed by the processor cause the game apparatus to:
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detect an answer character input based on an input character entered by a player, wherein the detection of the answer includes recognition of the answer character based on a characteristic of the input character; displaying the answer character when the answer character is detected based on an input character entered by the player; performing a game determination on the basis of said answer character; displaying a result of the game determination; detecting a note character based on another input character entered by a player, wherein the detection of the note character includes recognition of the note character based on a characteristic of the another input character; displaying the note character detected based on the another input character; and settling said note character as another answer character, wherein said note character is settled as another answer character based on an input by the player after the note character is displayed, wherein said input character for the answer character is entered in a defined region for handwritten input characters, and said another input character for the note character is entered in the defined region for handwritten input characters, the instructions when executed by the processor further cause the game apparatus to;
store a locus of a handwritten input,recognize the handwritten character according to said locus, and determine whether a size of the handwritten character is above a a predetermined size, wherein said characteristic of the input character and the another input character include a size, and the input character is detected as the answer character according to an affirmative determination of said size of the handwritten character exceeding the predetermine size, and said another input character is detected as the note character input means according to a negative determination of said size of the handwritten character exceeding the predetermined size. - View Dependent Claims (4, 5, 6)
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7. A non-transitory computer readable storage medium storing a handwriting input program for working a handwriting input device including a display, a handwriting input device, said handwriting input program causes a computer of the handwriting input device to execute following steps of the handwriting input program:
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a handwriting inputting step for storing a locus of a handwritten input in said storage means; a locus region specifying step for specifying a region occupying the handwritten input region in which the locus is set in advance in said storage means on the basis of the locus of said handwritten input, and storing it in said storage means; a character recognizing step for performing a character recognition process on the locus of the handwritten input stored in said storage means; and a recognition result displaying step for displaying said recognition result in a size corresponding to the size of the region specified according to said locus region specifying step and in a position corresponding to said region on said display means.
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8. A non-transitory storage medium storing a handwriting input program for working a handwriting input device including a display, a handwriting input device, said handwriting input program causes a computer of the handwriting input device to execute following steps of the handwriting input program:
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a handwriting inputting step for storing a locus of a handwritten input in said storage means; a locus region specifying step for specifying a region occupying the handwritten input region in which the locus is set in advance in said storage means on the basis of the locus of said handwritten input, and storing it in said storage means; a character recognizing step for performing a character recognition process on the locus of the handwritten input stored in said storage means; and a recognition result displaying step for displaying said recognition result in a size corresponding to the size of the region specified according to said locus region specifying step and in a position corresponding to said region on said display means, wherein said recognition result displaying step further includes a character display size determining step for determining a display size of said recognition result in correspondence to the size of the region specified by said locus region specifying step, and a character display position determining step for determining a display position of said character recognition result in correspondence to the position of the region specified by said locus region specifying step. - View Dependent Claims (9, 10)
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11. A method to detect and process answers and notes handwritten as characters entered in a cell of a plurality of cells of a game displayed on an apparatus to play the game having a processor and a display, the method comprising:
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recognizing by the processor of an a handwritten character input by a user playing the game to the apparatus as being a recognized character; determining by the processor whether the recognized character is an answer character or a note character; performing by the processor of a determination on the basis of the recognized character being an answer character; displaying on the display of a result of the determination made by the processor as an answer for the game; determining by the processor whether the recognized character is a note character; displaying on the display the recognized character determined to be a note character, wherein the note character is not initially displayed as an answer for the game; and after displaying the note character and based on an input by the user, settling the note character such that the note character is treated as an answer character and is applied in a determination by the processor to generate an answer to the game and shown on the display. - View Dependent Claims (13, 14)
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12. A method to detect and process answers and notes handwritten as characters entered in a cell of a plurality of cells displayed on an apparatus having a processor and a display, the method comprising:
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recognizing by the processor of an a handwritten character input by a user to the apparatus as being a recognized character; determining by the processor whether the recognized character is an answer character or a note character; performing by the processor of a determination on the basis of the recognized character being an answer character; displaying on the display of a result of the determination made by the processor; determining by the processor whether the recognized character is a note character; displaying on the display the recognized character determined to be a note character; and after displaying the note character and based on an input by the user, settling the note character such that the note character is treated as an answer character and is applied in a determination by the processor to generate a result shown on the display, wherein said step of determining when the recognized character is a note character is repeated such that a plurality of recognized characters are each determined to be a different note character and the different note characters are simultaneously displayed.
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- 15. A method as in claim game 14, wherein said locus includes a locus for each handwritten stroke input used to form the handwritten character, and said method includes counting a number of the handwritten strokes used to form the handwritten character, wherein said recognition step includes recognizing the handwritten character based on the locus of a prior stroke and the locus of a current stroke when a value of a count of said stroke counter is not a predetermined value.
Specification