Multi-user interactive communication network environment
First Claim
1. A method comprising:
- limiting communication between users in a multi-user communication environment to a menu-driven system until an authenticated relationship is established between the users, wherein the menu-driven system is limited to exchange of chat messages selected from a pre-prepared library of chat messages;
receiving a request for a unique code by a first user at the multi-user communication environment;
generating the unique code by the multi-user communication environment;
providing the unique code generated by the multi-user communication environment to the first user in the multi-user communication environment;
responsive to transmission of the unique code from the first user to a second user via a communication path outside of multi-user communication environment;
receiving the unique code from the second user at the multi-user communication environment;
establishing the authenticated relationship between the first user and the second user in response to receipt by the multi-user communication environment of the unique code from the second user; and
enabling free form communication between the first user and the second user in response to establishing the authenticated relationship between the first user and the second user, wherein the free form communication is not restricted to the pre-prepared library of chat messages, and the free form communication acts as private chat between users having an authenticated relationship only.
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Abstract
A system and method for initiating communication in real-time between two users in a multi-user communication environment. To limit the receipt of unwanted messages, a unique code is provided to a first user and transmitted by the first user to a second user outside of the multi-user communication environment. The second user may then initiate real-time communication with the first user after the code is authenticated in the multi-user communication environment. To ensure secure and comprehensible communications, at least one word may be selected from a first menu having a plurality of words to enable a second menu comprising a plurality of words. A string is formed by selecting at least one of a word from the second menu which string may then be communicated to at least one of a user or a program in the multi-user communication environment.
68 Citations
21 Claims
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1. A method comprising:
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limiting communication between users in a multi-user communication environment to a menu-driven system until an authenticated relationship is established between the users, wherein the menu-driven system is limited to exchange of chat messages selected from a pre-prepared library of chat messages; receiving a request for a unique code by a first user at the multi-user communication environment; generating the unique code by the multi-user communication environment; providing the unique code generated by the multi-user communication environment to the first user in the multi-user communication environment; responsive to transmission of the unique code from the first user to a second user via a communication path outside of multi-user communication environment; receiving the unique code from the second user at the multi-user communication environment; establishing the authenticated relationship between the first user and the second user in response to receipt by the multi-user communication environment of the unique code from the second user; and enabling free form communication between the first user and the second user in response to establishing the authenticated relationship between the first user and the second user, wherein the free form communication is not restricted to the pre-prepared library of chat messages, and the free form communication acts as private chat between users having an authenticated relationship only. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer readable media having instructions for facilitating communication in real-time between users in a multi-user communication environment, the instructions performing steps comprising:
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limiting communication between users in a multi-user communication environment to a menu-driven system until an authenticated relationship is established between the users, wherein the menu-driven system is limited to exchange of chat messages selected from a pre-prepared library of chat messages; receiving a request for a unique code by a first user at the multi-user communication environment; generating the unique code by the multi-user communication environment; providing the unique code generated by the multi-user communication environment to the first user in the multi-user communication environment; responsive to transmission of the unique code from the first user to a second user via a communication path outside of multi-user communication environment; receiving the unique code from the second user at the multi-user communication environment; establishing the authenticated relationship between the first user and the second user in response to receipt by the multi-user communication environment of the unique code from the second user; and enabling free form communication between the first user and the second user in response to establishing the authenticated relationship between the first user and the second user, wherein the free form communication is not restricted to the menu-driven system of the pre-prepared library of chat messages, and the free form communication acts as private chat between users having an authenticated relationship only. - View Dependent Claims (9, 10, 11, 12)
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13. A method for initiating free form communication between a plurality of users in a multi-user gaming environment via an exchange of words selected from a menu of predetermined words determined by the gaming environment, the method comprising:
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establishing predetermined word communication via an exchange of words selected from the menu between a first user and at least one second user in the multi-user gaming environment, wherein the menu comprises a pre-prepared library of words; receiving a request for a unique code by the first user at the multi-user gaming environment; generating the unique code by the multi-user gaming environment; providing the unique code generated by the multi-user gaming environment to the first user in the multi-user gaming environment during the exchange of words selected from the menu of predetermined words between the first user and the at least one second user; responsive to transmission of the unique code to the at least one second user via a communication path outside of the multi-user gaming environment; receiving the unique code from the at least one second user at the multi-user gaming environment; establishing an authenticated relationship between the first user and the at least one second user in response to receipt by the multi-user gaming environment of the unique code from the at least one second user; and the environment permitting the first and at least second users to thereafter communicate via free form secure communication when the unique code has been authenticated by the multi-user gaming environment, wherein the free form secure communication is not restricted to the menu comprising a pre-prepared library of words and the free form communication acts as private chat between users having authenticated relationship only. - View Dependent Claims (14, 15, 16)
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17. An apparatus comprising:
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one or more processors; and a computer readable storage medium, in operable connection with the one or more processors, having a program of instructions executable by the one or more processors, the program of instructions comprising; code configured to limit communication between users in a multi-user online game to a menu-driven system of pre-prepared chat messages until an authenticated relationship is established between the users, the menu-driven system of pre-prepared chat messages comprising a set of pre-prepared chat messages associated with one or more game actions of the multi-user online game code configured to receive a request of a unique code by a first user at the multi-user online game; code configured to generate the unique code by the multi-user online game; code configured to provide the unique code generated by the multi-user online game to the first user in the multi-user online game; code configured to receive the unique code from a second user at the multi-user online game; code configured to enable establishment of the authenticated relationship between users; and code configured to enable free form communication between the first user and the second user in response to establishing the authenticated relationship between the first user and the second user, wherein the authenticated relationship is established via exchange of the unique code between the users; wherein the menu-driven system of pre-prepared chat messages prevents transmission of the secret code between the first user and the second user via the multi-user online game. - View Dependent Claims (18, 19, 20, 21)
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Specification