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Gaming device with dynamic progressive and bonus architecture

  • US 7,914,377 B2
  • Filed: 11/07/2006
  • Issued: 03/29/2011
  • Est. Priority Date: 11/07/2006
  • Status: Active Grant
First Claim
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1. A gaming device configured to operate in a gaming system including a central controller, said gaming device comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) enable a player to place a wager to play a game, said game associated with a paytable including a plurality of different game outcomes, and a plurality of awards associated with said game outcomes;

    (b) if a designated game outcome is generated in the play of the game;

    (i) send game information including an average expected value associated with the designated game outcome to the central controller,(ii) receive a determined game event from the central controller, wherein the game event is determined based on the average expected value associated with the designated game outcome, and(iii) provide any award associated with the determined game event to the player in place of any award associated with the designated game outcome; and

    (c) provide to the player any award associated with the game outcome generated in the play of the game if the generated game outcome is not the designated game outcome.

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