Trajectory-based 3-D games of chance for video gaming machines
First Claim
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1. A method of generating a trajectory-based game of chance on a gaming machine, the method comprising:
- receiving a request to initiate a trajectory-based game of chance;
determining a game outcome for the trajectory-based game of chance;
after the game outcome has been determined, generating a trajectory of a three-dimensional (3-D) game object in a 3-D gaming environment that corresponds to the determined game outcome;
selecting an initial state for the 3-D game object in 3-D gaming environment wherein the initial state comprises an initial position of the 3-D game object in the 3-D gaming environment and an initial velocity of the 3-D game object in the 3-D game object; and
displaying, as part of a game outcome presentation for the trajectory-based game of chance, a sequence of two-dimensional images rendered from the 3-D gaming environment to a display screen on the gaming machine, wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory in the 3-D gaming environment.
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Abstract
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object'"'"'s trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object'"'"'s trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object'"'"'s trajectory occurring.
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Citations
32 Claims
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1. A method of generating a trajectory-based game of chance on a gaming machine, the method comprising:
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receiving a request to initiate a trajectory-based game of chance; determining a game outcome for the trajectory-based game of chance; after the game outcome has been determined, generating a trajectory of a three-dimensional (3-D) game object in a 3-D gaming environment that corresponds to the determined game outcome; selecting an initial state for the 3-D game object in 3-D gaming environment wherein the initial state comprises an initial position of the 3-D game object in the 3-D gaming environment and an initial velocity of the 3-D game object in the 3-D game object; and displaying, as part of a game outcome presentation for the trajectory-based game of chance, a sequence of two-dimensional images rendered from the 3-D gaming environment to a display screen on the gaming machine, wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory in the 3-D gaming environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A method comprising:
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generating, for a game environment, a plurality of trajectories for a game object in the game environment, each said trajectory being characterized by at least one trajectory aspect; storing, in a trajectory database, for each of the plurality of trajectories, a first information including said at least one trajectory aspect, and a second information that allows the trajectory to be generated in the gaming environment, said second information including an initial state for the game object in the game environment wherein the initial state comprises an initial position and an initial velocity of the game object in the game environment; and
;selecting a set of game outcomes and assigning the selected outcomes to respective trajectory aspects; constructing a pay table using the trajectory aspects stored in the trajectory database; mapping the pay table to trajectories in the trajectory database; determining a game outcome on a gaming machine for a trajectory-based game of chance; after the game outcome has been determined, generating a trajectory of the game object in the game environment, by selecting, from the trajectory database, a trajectory that corresponds to the determined game outcome; and generating the trajectory based game of chance using the pay table and the trajectory database.
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Specification