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Trajectory-based 3-D games of chance for video gaming machines

  • US 7,918,730 B2
  • Filed: 06/27/2002
  • Issued: 04/05/2011
  • Est. Priority Date: 06/27/2002
  • Status: Active Grant
First Claim
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1. A method of generating a trajectory-based game of chance on a gaming machine, the method comprising:

  • receiving a request to initiate a trajectory-based game of chance;

    determining a game outcome for the trajectory-based game of chance;

    after the game outcome has been determined, generating a trajectory of a three-dimensional (3-D) game object in a 3-D gaming environment that corresponds to the determined game outcome;

    selecting an initial state for the 3-D game object in 3-D gaming environment wherein the initial state comprises an initial position of the 3-D game object in the 3-D gaming environment and an initial velocity of the 3-D game object in the 3-D game object; and

    displaying, as part of a game outcome presentation for the trajectory-based game of chance, a sequence of two-dimensional images rendered from the 3-D gaming environment to a display screen on the gaming machine, wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory in the 3-D gaming environment.

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