Interactive game playing preferences
First Claim
1. A gaming machine comprising:
- a master gaming controller that is configured
1) to control a game played on the gaming machine,
2) to request preference account information from a remote server,
3) to configure the gaming machine using the preference account information received from the remote server,
4) to output to a video display a user interface that is customized on the gaming machine according to preference account information stored by the remote server, said customized user interface configured to allow a user to modify the preference account information stored on the remote server;
5) to receive commands and data from the remote server for generating the customized user interface on the video display,
6) to send information associated with preference selections entered via the customized user interface to the remote server;
7) to configure the gaming machine using the preference selections entered via the customized user interface
8) to receive a wager on an outcome for the game,
9) to determine the outcome for the game,
10) to generate a game presentation of the outcome determined for the game on the video display; and
11) to generate on the video display a simulated game presentation according to the preference selections entered via the customized user interface to allow a player to assess how the preference selections will affect game play;
the video display for outputting the customized user interface hosted on the remote server and for displaying under control of the master gaming controller the game presentation of the outcome;
a memory configured to store gaming software that allows the master gaming controller to request one or more different portions of the preference account information from the remote server, wherein the preference account information includes one or more items selected from the group consisting of loyalty point account information, loyalty point account settings, promotional opportunities, preferred games, preferred game features for said preferred games, preferred gaming machine settings, preferred bonus games, preferred service options and preferred progressive games; and
the customizable user interface configured to display information regarding one or more preferences from a group of available preferences, to receive the preference selections, and to display the simulated game presentation, wherein the simulated game presentation is a) generated on the remote server using the preference selections received at the gaming machine and sent to the remote server from the gaming machine and b) output via the customized user interface in response to commands and data received from the remote server.
2 Assignments
0 Petitions
Accused Products
Abstract
A disclosed gaming machine may be customized according to one or more player preferences. A player may view and modify player preferences stored in a player preference account as preference account information. The preference account information may include but is not limited to loyalty point account information, loyalty point account settings, promotional opportunities, preferred games, preferred game features for the preferred games, preferred gaming machine settings, preferred bonus games, preferred service options and preferred progressive games. The preference account information may be stored in a plurality of preference accounts on a preference account server. Using a preference account interface which may be compatible with a web-browser, a player may be able to view and modify preference account information stored on the preference account server from a number remote devices such as a gaming machine, a home computer, a hotel room video interface and a casino kiosk.
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Citations
29 Claims
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1. A gaming machine comprising:
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a master gaming controller that is configured
1) to control a game played on the gaming machine,
2) to request preference account information from a remote server,
3) to configure the gaming machine using the preference account information received from the remote server,
4) to output to a video display a user interface that is customized on the gaming machine according to preference account information stored by the remote server, said customized user interface configured to allow a user to modify the preference account information stored on the remote server;
5) to receive commands and data from the remote server for generating the customized user interface on the video display,
6) to send information associated with preference selections entered via the customized user interface to the remote server;
7) to configure the gaming machine using the preference selections entered via the customized user interface
8) to receive a wager on an outcome for the game,
9) to determine the outcome for the game,
10) to generate a game presentation of the outcome determined for the game on the video display; and
11) to generate on the video display a simulated game presentation according to the preference selections entered via the customized user interface to allow a player to assess how the preference selections will affect game play;the video display for outputting the customized user interface hosted on the remote server and for displaying under control of the master gaming controller the game presentation of the outcome; a memory configured to store gaming software that allows the master gaming controller to request one or more different portions of the preference account information from the remote server, wherein the preference account information includes one or more items selected from the group consisting of loyalty point account information, loyalty point account settings, promotional opportunities, preferred games, preferred game features for said preferred games, preferred gaming machine settings, preferred bonus games, preferred service options and preferred progressive games; and the customizable user interface configured to display information regarding one or more preferences from a group of available preferences, to receive the preference selections, and to display the simulated game presentation, wherein the simulated game presentation is a) generated on the remote server using the preference selections received at the gaming machine and sent to the remote server from the gaming machine and b) output via the customized user interface in response to commands and data received from the remote server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of customizing a game play according to one or more player preferences on a gaming machine including a video display, the method comprising:
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receiving preference account information; sending the preference account information to a remote server; generating on the video display a user interface customized according to preference account information stored by the remote server, said customized user interface configured to allow a user to modify the preference account information stored on the remote server, said customized user interface further configured
1) to display information regarding one or more preferences in a group of available preferences,
2) to receive preference selections,
3) to display a simulated game presentation generated according to the preference selections entered via the customized user interface to allow a player to assess how the preference selections will affect game play, wherein the simulated game presentation is a) generated on the remote server using the preference selections received at the gaming machine and sent to the remote server from the gaming machine and b) output via the customized user interface in response to commands and data received from the remote server;sending information related to the preference selections received at the gaming machine to the remote server; receiving the commands and the data for generating the customized user interface on the video display from the remote server; reconfiguring the gaming machine using said preference account information; and generating the game play on the reconfigured gaming machine wherein the game play comprises a) receiving a wager on an outcome for a game, b) determining on the gaming machine the outcome for the game and c) displaying on the video display a game presentation generated on the gaming machine of the outcome determined for the game;
wherein the preference account information includes one or more items selected from the group consisting of loyalty point account information, loyalty point account settings, promotional opportunities, preferred games, preferred game features for said preferred games, preferred gaming machine settings, preferred bonus games and preferred progressive games. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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Specification