Storage medium having game program stored thereon and game apparatus
First Claim
1. A non-transitory storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual game space, and which is operated using a pointing device for detecting for a position, on the display screen, designated by a player, the game program causing the computer to execute:
- acquiring designated coordinates, on the display screen, designated by the pointing device;
calculating target coordinates, in the virtual game space, corresponding to the designated coordinates;
calculating a distance from reference coordinates set on the display screen to the designated coordinates;
calculating speed information using the distance; and
moving a predetermined object toward the target coordinates in the virtual game space at a movement speed represented by the speed information.
1 Assignment
0 Petitions
Accused Products
Abstract
Designated coordinates, on the display screen, designated by the pointing device are acquired, and target coordinates, in the virtual game space, corresponding to the designated coordinates are calculated. A distance from reference coordinates set on the display screen to the designated coordinates is calculated and speed information based on the distance is calculated. A predetermined object is moved toward the target coordinates in the virtual game space at a movement speed represented by the speed information.
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Citations
18 Claims
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1. A non-transitory storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual game space, and which is operated using a pointing device for detecting for a position, on the display screen, designated by a player, the game program causing the computer to execute:
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acquiring designated coordinates, on the display screen, designated by the pointing device; calculating target coordinates, in the virtual game space, corresponding to the designated coordinates; calculating a distance from reference coordinates set on the display screen to the designated coordinates; calculating speed information using the distance; and moving a predetermined object toward the target coordinates in the virtual game space at a movement speed represented by the speed information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A game apparatus which displays on a display screen a game image representing at least a portion of a virtual game space, and which is operated using a pointing device for detecting for a position, on the display screen, designated by a player, the game apparatus comprising:
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a processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; acquire designated coordinates, on the display screen, designated by the pointing device; calculate target coordinates, in the virtual game space, corresponding to the designated coordinates; calculate a distance from reference coordinates set on the display screen to the designated coordinates; calculate speed information using the distance; and move a predetermined object toward the target coordinates in the virtual game space at a movement speed represented by the speed information. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method of controlling a game apparatus which displays on a display screen a game image representing at least a portion of a virtual game space, and which is operated using a pointing device for detecting for a position, on the display screen, designated by a player, comprising:
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acquiring designated coordinates, on the display screen, designated by the pointing device; calculating target coordinates, in the virtual game space, corresponding to the designated coordinates; calculating a distance from reference coordinates set on the display screen to the designated coordinates; calculating speed information using the distance; and moving a predetermined object toward the target coordinates in the virtual game space at a movement speed represented by the speed information.
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18. A game system which displays on a display screen a game image representing at least a portion of a virtual game space, and which is operated using a pointing device for detecting for a position, on the display screen, designated by a player, the game system comprising:
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a processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; acquire designated coordinates, on the display screen, designated by the pointing device; calculate target coordinates, in the virtual game space, corresponding to the designated coordinates; calculate a distance from reference coordinates set on the display screen to the designated coordinates; calculate speed information using the distance; and move a predetermined object toward the target coordinates in the virtual game space at a movement speed represented by the speed information.
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Specification