Graphical interactive interface for immersive online communities
First Claim
1. A method in which a plurality of members interacts within an immersive online community having avatar virtual objects, said method comprising the steps of:
- interconnecting multiple computers using telecommunications mechanisms optimized for low band width connections;
compiling a script into a compact byte-code representation optimized for low bandwidth clients that is inserted into the text of a webpage enabling low bandwidth clients to interact with the immersive virtual world;
enabling an interface engine on a client-side corresponding to each client to interpret the byte-code representation;
defining functions for a chat room that corresponds to the webpage with the interface engine on the client-side, wherein the interface engine associated with each client is communicatively coupled to a chat server that is on a server-side;
providing a set of user tools including identity tools that allows users of each client computer to select a set of characteristics to represent avatar objects wherein each of said characteristics is associated with a unique personality specified by the user and represents the user in the online community;
providing a set of interface tools that are configured to support having said avatar objects interact with each other so that said avatar objects receive real-time responses to stimuli initiated by other avatar objects, said set of interface tools comprising the interface engine;
downloading the interface engine that supports low bandwidth connections to each client, wherein the interface engine is configured as a Java applet that is cached within a Java enabled web browser;
navigating said avatar objects on each client within the confines of the immersive online community by receiving dynamically generated content;
enabling a peer governance tool that includes,allowing a member to censor other members with a user created list of blacklisted words that are used in the chat room; and
enabling an administrator to identify chat conversations that have at least one blacklisted word or phrase to establish community control measures when the members communicate with one another in the immersive online community.
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Accused Products
Abstract
The present invention discloses a computer system within a computer network having multiple computers connected together using telecommunications mechanisms for graphically interacting within immersive online communities. A user selects a set of desired characteristics associated with a personality for creation of a first intelligent virtual object. The first intelligent virtual object interacts with other intelligent virtual objects within the immersive online community utilizing predetermined interface tools such that said other intelligent virtual objects receive real-time responses to stimuli initiated by said other intelligent virtual objects. The first intelligent virtual object interactively passes user generated content between said other intelligent virtual objects and said user under administrative controls.
330 Citations
17 Claims
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1. A method in which a plurality of members interacts within an immersive online community having avatar virtual objects, said method comprising the steps of:
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interconnecting multiple computers using telecommunications mechanisms optimized for low band width connections; compiling a script into a compact byte-code representation optimized for low bandwidth clients that is inserted into the text of a webpage enabling low bandwidth clients to interact with the immersive virtual world; enabling an interface engine on a client-side corresponding to each client to interpret the byte-code representation; defining functions for a chat room that corresponds to the webpage with the interface engine on the client-side, wherein the interface engine associated with each client is communicatively coupled to a chat server that is on a server-side; providing a set of user tools including identity tools that allows users of each client computer to select a set of characteristics to represent avatar objects wherein each of said characteristics is associated with a unique personality specified by the user and represents the user in the online community; providing a set of interface tools that are configured to support having said avatar objects interact with each other so that said avatar objects receive real-time responses to stimuli initiated by other avatar objects, said set of interface tools comprising the interface engine; downloading the interface engine that supports low bandwidth connections to each client, wherein the interface engine is configured as a Java applet that is cached within a Java enabled web browser; navigating said avatar objects on each client within the confines of the immersive online community by receiving dynamically generated content; enabling a peer governance tool that includes, allowing a member to censor other members with a user created list of blacklisted words that are used in the chat room; and enabling an administrator to identify chat conversations that have at least one blacklisted word or phrase to establish community control measures when the members communicate with one another in the immersive online community. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer system contained within a computer network comprising:
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multiple computers connected together using telecommunications mechanisms that support low band width connections; a script that is compiled into a compact byte-code representation that is optimized for low bandwidth clients and is inserted into the text of a webpage, enabling low bandwidth clients to interact with an immersive virtual world; an interface engine corresponding to each client that interprets the byte-code representation on a client side; a chat server that is on a server-side, in which the chat server is communicatively coupled to the interface engine on the client-side; a chat room that corresponds to the webpage, wherein the functions of the chat room corresponding to the chat server are defined by the interface engine on the client-side; a plurality of users using said multiple computers to communicate with each other by way of a plurality of avatars; a set of user tools including identity tools for use by said users to select a set of characteristics to represent an avatar object wherein each of said characteristics is associated with a unique personality specified by a user and represents the user in the online community; a set of interface tools for use by said users to cause said avatar objects to interact with one other avatar objects such that said other avatar objects receive real-time responses to stimuli initiated by said avatar objects and to cause said avatar objects interactively to pass user generated content between said other avatar objects and said user under administrative controls; at least one client configured to employ the set of interface tools, wherein the set of interface tools further comprises the interface engine that is downloaded to each client, wherein the interface engine is configured as a Java applet that is cached within a Java enabled web browser; a peer governance tool that includes, allowing a member to censor other members with a user created list of blacklisted words that are used in the chat room; and an administrator tool configured to identify chat conversations that have at least one blacklisted word or phrase to establish community control measures when the members communicate with one another in the immersive online community. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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Specification