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Storage medium storing a game program, game apparatus and game controlling method

  • US 7,927,215 B2
  • Filed: 11/14/2006
  • Issued: 04/19/2011
  • Est. Priority Date: 11/14/2005
  • Status: Active Grant
First Claim
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1. A non-transitory, computer-readable storage medium tangibly storing thereon a computer program of a game apparatus having a display that displays an object in a virtual space on a screen and a pointing device that designates at least a position on said screen, where said computer program upon execution by a computer processor of said game apparatus causes the game apparatus to perform a method, the method comprising:

  • detecting an input coordinate indicating the position on said screen designated by said pointing device every predetermined time period;

    calculating a line segment connecting a previous input coordinate and a current input coordinate which were detected by said detecting the input coordinate;

    determining whether a closed region is formed by a plurality of line segments calculated by said calculating the line segment;

    determining whether said object is included in said closed region as being surrounded within the closed region when it is determined that said closed region is formed;

    storing obtained information taking said object as an affecting object in a storing memory when it is determined that said object is included in said closed region; and

    changing a difficulty level of surrounding of another object on the basis of the affecting object indicated by the obtained information stored in said storing memory during execution of the computer program by the computer processor of the game apparatus.

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