×

Network game system, game server system, client system, network game processing method, and recording medium

  • US 7,927,217 B2
  • Filed: 12/16/2002
  • Issued: 04/19/2011
  • Est. Priority Date: 12/14/2001
  • Status: Active Grant
First Claim
Patent Images

1. A network game system, comprising:

  • a game server system that provides a network game environment; and

    a plurality of client systems connected with the game server system via a network, wherein client information and character information are transferred in accordance with game progress between the game server system and the client systems,the game server system comprising;

    a client management system that manages the client systems by identifying the client systems individually based upon the client information added to requests sent from the client systems via the network, the client information indicating which of the client systems sent each of the requests;

    a flag information management system that manages flags indicating a status of character information in response to the requests from the client systems occurring during the game progress, the flags being associated with the client information for each of the identified client systems, the flags comprising;

    an active flag that indicates whether a full transmission or a differential transmission should occur;

    an equipment changing instruction flag indicating changes in equipment information to each of the identified client systems;

    a flag information transmitter that transmits only the character information associated with the flags, to the identified client systems, full information being transmitted when the active flag is not set and becomes set, differential information being transmitted when the active flag is set, the differential information being defined by which other ones of the flags are set;

    a communication interface that receives the requests from the client systems; and

    a storage that stores a flag table, comprising the flags associated with a plurality of characters in association with the client information for each of the identified client systems, andthe client system comprising;

    a request generator that generates a variety of the requests according to the game progress; and

    a controller that controls display action based on the character information associated with the flags.

View all claims
  • 3 Assignments
Timeline View
Assignment View
    ×
    ×