Sports electronic training system with electronic gaming features, and applications thereof
First Claim
1. A method of interacting with an electronic game, comprising:
- (a) monitoring a characteristic of an individual while the individual is engaged in an athletic activity;
(b) calculating information about the characteristic of the individual based on the monitoring in (a) with a processor;
(c) prior to providing an input to the electronic game, providing feedback to the individual during the athletic activity based on the information calculated in (b), wherein the feedback compares an intensity level that the individual is performing their activity at to a predetermined intensity level; and
(d) providing an input to the electronic game based on the information calculated in (b), wherein the input affects a digitally created character of the electronic game.
0 Assignments
0 Petitions
Accused Products
Abstract
A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual'"'"'s performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
877 Citations
34 Claims
-
1. A method of interacting with an electronic game, comprising:
-
(a) monitoring a characteristic of an individual while the individual is engaged in an athletic activity; (b) calculating information about the characteristic of the individual based on the monitoring in (a) with a processor; (c) prior to providing an input to the electronic game, providing feedback to the individual during the athletic activity based on the information calculated in (b), wherein the feedback compares an intensity level that the individual is performing their activity at to a predetermined intensity level; and (d) providing an input to the electronic game based on the information calculated in (b), wherein the input affects a digitally created character of the electronic game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
-
-
22. A method of interacting with an electronic game, comprising:
-
(a) monitoring a characteristic of an individual while the individual is engaged in an athletic activity; (b) calculating information about the characteristic of the individual based on the monitoring in (a) with a processor; (c) providing feedback to the individual during the athletic activity based on the information calculated in (b), wherein the feedback compares an intensity level that the individual is performing their activity at to a predetermined intensity level that was set by the individual prior to engaging in the athletic activity; and (d) providing an input to the electronic game based on the information calculated in (b), wherein the input affects a game score. - View Dependent Claims (23, 24, 25, 26, 27)
-
-
28. A method of interacting with an electronic game, comprising:
-
(a) monitoring a heart rate of an individual while the individual is engaged in an athletic activity; (b) monitoring movement of the individual with at least one accelerometer while the individual is engaged in the athletic activity; (c) calculating information about an activity level of the individual based on the monitoring in (a) and (b); (d) prior to providing an input to the electronic game, providing feedback to the individual during the athletic activity, wherein the feedback compares an intensity level that the individual is performing their activity at to a predetermined intensity level; and (e) providing an input to the electronic game based on the information calculated in (c), wherein the input affects a digitally created character of the electronic game. - View Dependent Claims (29, 30, 31)
-
-
32. A method of interacting with an electronic game, comprising:
-
(a) monitoring a heart rate of an individual while the individual is engaged in an athletic activity; (b) monitoring movement of the individual with at least one accelerometer while the individual is engaged in the athletic activity; (c) calculating information about an activity level of the individual based on the monitoring in (a) and (b); (d) providing feedback to the individual during the athletic activity, wherein the feedback compares an intensity level that the individual is performing their activity at to a predetermined intensity level that was set by the individual prior to engaging in the athletic activity; and (e) providing an input to the electronic game based on the information calculated in (c), wherein the input affects a game score. - View Dependent Claims (33, 34)
-
Specification