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Method and system for texture block swapping memory management

  • US 7,928,988 B1
  • Filed: 11/19/2004
  • Issued: 04/19/2011
  • Est. Priority Date: 11/19/2004
  • Status: Active Grant
First Claim
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1. A method to implement transfers of texture data in a computer system, comprising:

  • accessing a first block of texture data in a low latency memory, the first block having a predetermined size corresponding to a size of texture stored in said first block of texture data;

    accessing a second block of texture data in high latency memory, the second block having the predetermined size based on a size of said first block of texture data;

    copying the first block of texture data from the low latency memory to a transfer space in high latency memory having the predetermined size, wherein the transfer space is allocated to accommodate a block of texture data of the predetermined size, wherein said transfer space is in a location separate from said first block of texture data and said second block of texture data;

    writing the second block of texture data from the high latency memory to the low latency memory, wherein the second block overwrites the first block; and

    accessing what used to be the transfer space as the first block in high latency memory, wherein what used to be the second block is accessed as a new transfer space.

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