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Method for authenticating a user in an interactive gaming environment

  • US 7,930,345 B2
  • Filed: 07/19/2010
  • Issued: 04/19/2011
  • Est. Priority Date: 04/26/2002
  • Status: Expired due to Term
First Claim
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1. A method for authenticating a user in an interactive gaming environment, comprising:

  • receiving a request for access to the interactive gaming environment from the user; and

    executing instructions stored in memory, wherein execution of the instructions by a processor;

    assigns the requesting user a session key,receives account login information from the requesting user,assigns the requesting user to a lobby server following a determination that the login information qualifies the user for access to the interactive gaming environment, the lobby server associated with the interactive gaming environment,verifies that the session key is assigned to the lobby server, andallows the requesting user to participate in the interactive gaming environment via the lobby server.

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