Method for authenticating a user in an interactive gaming environment
First Claim
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1. A method for authenticating a user in an interactive gaming environment, comprising:
- receiving a request for access to the interactive gaming environment from the user; and
executing instructions stored in memory, wherein execution of the instructions by a processor;
assigns the requesting user a session key,receives account login information from the requesting user,assigns the requesting user to a lobby server following a determination that the login information qualifies the user for access to the interactive gaming environment, the lobby server associated with the interactive gaming environment,verifies that the session key is assigned to the lobby server, andallows the requesting user to participate in the interactive gaming environment via the lobby server.
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Abstract
Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
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Citations
12 Claims
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1. A method for authenticating a user in an interactive gaming environment, comprising:
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receiving a request for access to the interactive gaming environment from the user; and executing instructions stored in memory, wherein execution of the instructions by a processor; assigns the requesting user a session key, receives account login information from the requesting user, assigns the requesting user to a lobby server following a determination that the login information qualifies the user for access to the interactive gaming environment, the lobby server associated with the interactive gaming environment, verifies that the session key is assigned to the lobby server, and allows the requesting user to participate in the interactive gaming environment via the lobby server. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system for authenticating a user in an interactive gaming environment, comprising:
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an authentication server configured to; receive a request for access to the interactive gaming environment from a user, assign the requesting user a session key, receive account login information from the requesting user, assign the requesting user to a lobby server following a determination that the login information qualifies the user for access to the interactive gaming environment, the lobby server associated with the interactive gaming environment, and verify that the session key is assigned to the lobby server; and a lobby server for allowing the requesting user to participate in the interactive gaming environment. - View Dependent Claims (9, 10, 11)
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12. A non-transitory computer readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for authenticating a user in an interactive gaming environment, the method comprising:
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receiving a request for access to the interactive gaming environment from the user; assigning the requesting user a session key; receiving account login information from the requesting user; assigning the requesting user to a lobby server following a determination that the login information qualifies the user for access to the interactive gaming environment, the lobby server associated with the interactive gaming environment; verifying that the session key is assigned to the lobby server; and allowing the requesting user to participate in the interactive gaming environment via the lobby server.
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Specification