Apparatus systems, and the methods for stimulating movement of a ball in response to a signal generated in an input device moved by a game player
DCFirst Claim
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1. A ball game apparatus for playing a ball game, said ball game apparatus being configured to operate with a screen of a display device, said ball game apparatus comprising:
- an input device including a handle to be moved in a three-dimensional space by a game player, to produce a movement for simulating an attempted interception of a ball;
a first signal-generator incorporated in said input device to output an acceleration correlated signal according to an acceleration upon moving said input device in the three-dimensional space to produce said movement for simulating an attempted interception of a ball, said acceleration correlated signal indicating a plurality of different non-zero acceleration values;
a second signal-generator incorporated in said input device to output a second signal in response to said accelerated correlation signal; and
a game processor fordisplaying a ball character on said screen of said display device,receiving said second signal, anddetermining, based on said second signal and a moving timing of said ball character that is a position of said ball character in a depth direction in said screen, a moving direction of said ball character as a parameter for a movement of the ball character after a hit.
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Abstract
A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.
31 Citations
26 Claims
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1. A ball game apparatus for playing a ball game, said ball game apparatus being configured to operate with a screen of a display device, said ball game apparatus comprising:
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an input device including a handle to be moved in a three-dimensional space by a game player, to produce a movement for simulating an attempted interception of a ball; a first signal-generator incorporated in said input device to output an acceleration correlated signal according to an acceleration upon moving said input device in the three-dimensional space to produce said movement for simulating an attempted interception of a ball, said acceleration correlated signal indicating a plurality of different non-zero acceleration values; a second signal-generator incorporated in said input device to output a second signal in response to said accelerated correlation signal; and a game processor for displaying a ball character on said screen of said display device, receiving said second signal, and determining, based on said second signal and a moving timing of said ball character that is a position of said ball character in a depth direction in said screen, a moving direction of said ball character as a parameter for a movement of the ball character after a hit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A ball game apparatus for playing a ball game, said ball game apparatus being configured to operate with a screen of a display device, said ball game apparatus comprising:
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an input device including a handle to be moved in a three-dimensional space by a game player, to produce a movement for simulating an attempted interception of a ball; a first signal-generator incorporated in said input device to output a first signal, said first signal being a step function of a force generated upon moving said input device in said three-dimensional space by said game player; a second signal-generator incorporated in said input device to output a second signal in response to said first signal; and a game processor for displaying a ball character on said screen of said display device, receiving said second signal, and determining, based on a timing of said second signal and a moving timing that is a position of said ball character in a depth direction in said screen, a moving direction of said ball character as a parameter for a movement of said ball character after a hit. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification