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Virtual cameras and 3-D gaming environments in a gaming machine

  • US 7,934,994 B2
  • Filed: 11/04/2008
  • Issued: 05/03/2011
  • Est. Priority Date: 08/09/2001
  • Status: Expired due to Term
First Claim
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1. In a gaming machine comprising a master gaming controller, a display device, and a memory device, a method of displaying a plurality of game windows on the display device wherein at least one of the game windows is used to present a game of chance, the method comprising:

  • generating a plurality of 3-D game windows arranged in a 3-D game interface model wherein the 3-D game interface model comprises a 3-D geometric surface description for each of the plurality of game windows;

    mapping game window content to each of the 3-D game windows;

    rendering first game window content in a first 3-D game window;

    rendering second game window content in a second 3-D game window;

    rendering the first game window content in the second 3-D game window;

    rendering the second game window content in the first 3-D game windowrendering a two-dimensional image derived from a three-dimensional object in the 3-D game interface model stored in the memory device on the gaming machine; and

    displaying the rendered two-dimensional image to the display device on the gaming machine.

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