Game apparatus, game program, storage medium storing game program and game control method
First Claim
1. A game apparatus, comprising:
- a first display portion;
a second display portion;
a memory storage to store data to display a game image;
an input device for configured to instruct a position on said second display portion;
a sensor to detect coordinates data corresponding to the position;
operational object determining programmed logic circuitry configured to determine whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinate data;
a processing system configured to cause;
a switch between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying the images on said second display portion and said first display portion when a determination is made that said first game image becomes the object to be operated on the basis of the coordinate data; and
a game process on said game image displayed on second display portion on the basis of the coordinate data,wherein the first game image displayed on said second display portion is changed on the basis of the coordinate data.
1 Assignment
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Accused Products
Abstract
A game apparatus (10) includes an LCD (12) and an LCD (14), for example, and the LCD (14) is provided with a touch panel (22). On the LCD (12), a first game image is displayed, and on the LCD (14), a second game image is displayed. It is determined whether or not the first game image becomes an object to be operated on the basis of coordinates data detected in response to an operation of the touch panel (22) by a player, input data obtained from an operating switch (20), a microphone (34), or the like. When it is determined that the first game image becomes an object to be operated, the first game image and the second game image are switched and displayed, for example. Then, when it is determined that the first game image displayed on the LCD (14) does not become an object to be operated, the first game image is displayed on the LCD (12).
16 Citations
26 Claims
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1. A game apparatus, comprising:
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a first display portion; a second display portion; a memory storage to store data to display a game image; an input device for configured to instruct a position on said second display portion; a sensor to detect coordinates data corresponding to the position; operational object determining programmed logic circuitry configured to determine whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinate data; a processing system configured to cause; a switch between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying the images on said second display portion and said first display portion when a determination is made that said first game image becomes the object to be operated on the basis of the coordinate data; and a game process on said game image displayed on second display portion on the basis of the coordinate data, wherein the first game image displayed on said second display portion is changed on the basis of the coordinate data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A game apparatus, comprising:
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a first display portion, a second display portion, a data storage medium for storing data to display a game image, an input device for instructing an arbitrary position in said second display portion, a processing system configured to carry out instructions for; detecting coordinates data corresponding to a position instructed by said input device, instructing a movement of said game image between said first display portion and said second display portion, producing movement instruction data of the movement of the game image between the first display portion and the second display portion, determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the movement instruction data, switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying the first game image and the second game image on said second display portion and said first display portion when a determination is made that said first game image becomes an object to be operated, and performing a game process on said game image displayed on said second display portion on the basis of the coordinates data, and wherein the game process changes said first game image displayed on said second display portion on the basis of the coordinates data.
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17. A non-transitory storage medium storing game program of a game apparatus having a first display portion, a second display portion, a memory storage for storing data to display a game image, and a user input device for instructing an arbitrary position in said second display portion, said game program causes a processing system of said game apparatus to execute;
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detecting coordinate data corresponding to a position instructed by said user input device, determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinate, if said first game image becomes the object to be operated, switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion, and performing a game process on said game image displayed on said second display portion on the basis of the coordinate data, wherein said first game image displayed on said second display portion by said image display changes on the basis of the coordinate data.
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18. A game control method of a game apparatus having a first display portion, a second display portion, a storage device for storing data to display a game image, and an input device for instructing an arbitrary position in said second display portion, the method comprising:
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detecting coordinate data corresponding to a position instructed by said input device, determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinate data, if said first game image becomes the object to be operated, switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion, and performing a game process on said game image displayed on said second display portion on the basis of the coordinate data, wherein said first game image displayed on said second display portion changes on the basis of the coordinate data detected.
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19. A non-transitory storage medium storing game program of a game apparatus having a first display portion, a second display portion, a memory storage device for storing data to display a game image, a user input device for instructing an arbitrary position in said second display portion, and a processor configured to instruct a movement of said game image between said first display portion and said second display portion, the game program having instructions to cause the processor of the game apparatus to execute:
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detecting movement instructing data, determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the movement instructing data, if said first game image becomes the object to be operated, switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion, detecting coordinate data corresponding to the arbitrary position, and performing a game process on said game image displayed on said second display portion on the basis of the coordinate data, wherein said first game image displayed on said second display portion changes on the basis of the coordinates data.
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20. A game control method of a game apparatus having a first display portion, a second display portion, a storage device for storing data to display a game image, a user input device for instructing an arbitrary position in said second display portion, and movement instructing programmed logic circuitry for instructing a movement of said game image between said first display portion and said second display portion, the method comprising:
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detecting movement instructing data, determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the movement instructing data, if said first game image becomes an object to be operated, switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion, detecting coordinate data corresponding to the arbitrary position instructed by said user input device, and performing a game process on said game image displayed on said second display portion on the basis of the coordinate data, wherein said first game image displayed on said second display portion changes on the basis of the coordinate data.
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21. A game apparatus, comprising:
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a first display portion; a second display portion; a memory storage device for storing data to display a game image; a first input device for instructing an arbitrary position in said second display; a coordinate sensor for detecting coordinate data corresponding to a position instructed by said first input device; a second input device different from said first input device, the second input device operable to detect second input data; a processing system configured to; determine whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the second input data; switch between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion, if said first game image becomes the object to be operated; and perform a game process on said game image displayed on second display portion on the basis of the coordinate data wherein said first game image displayed on said second display portion changes on the basis of the coordinate data.
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22. A computer system comprising:
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a first display screen; a second display screen; a user input device configured to interact with the second display screen, the interaction between the user input device and the second display screen resulting in coordinate data related to an interaction position; and a processing system configured to cause; a first image displayed on the first display screen and a second image displayed on the second display screen to be respectively displayed on the other display screen when the first image becomes an operational object based at least in part on the coordinate data related to the interaction position on the second display screen.
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23. A computer game system comprising:
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a first display portion; a second display portion; a memory storage device configured to store a virtual game object; a first user input device configured to accept user input relating to a position of the second display; a processing system configured to; animate movement of the virtual game object from the first display portion to the second display portion based on a received movement instruction, such that the virtual game object gradually transitions from the first display portion to the second display portion; and perform an action on the virtual game object based at least in part on the position of user input on the second display.
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24. A computer system comprising:
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a first display portion; a second display portion; a memory storage device configured to store a virtual game object; a first user input device configured to accept positional user input data relating to a position of the second display; a second input device configured to accept second input data, the second input device different from the first user input device; a processing system configured to carry out instructions of; determining an operational object based at least in part on the second input data; switching a first game image displayed on the first display portion and a second game image displayed on the second display portion when the first game image becomes an operational object, so that the first game image is displayed on the second display portion and the second game image is displayed on the first display portion; and changing the first game image on the second display portion based at least in part on the positional user input data.
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25. A method for use on a computer system, the computer system including a first display portion, a second display portion, a processor, a first user input device, a second user input device, and a memory unit, the method comprising:
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displaying a first game image on the first display portion; displaying a second game image on the second display portion; detecting coordinate data from the first display portion; detecting second input data from the second user input device; determining an operational object on the basis of the second input data; if a first game image displayed on the first display portion is the operational object, then switching the first game image and displaying the first game image on the second display portion and displaying a second game image on the first display portion; and performing a game process on the first game image that is displayed on the second display portion based at least in part on the coordinate data.
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26. A non-transitory computer readable medium storing computer-readable instructions for performance a method for use on a computer system including a first display portion, a second display portion, a processor, a first user input device, a second user input device, and a memory unit, the stored instructions comprising instructions configured to:
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detect coordinate data from the first display that relates to the a point indicated by the first user input device on the first display portion; detect second input data from the second user input device; determine an operational object on the basis of the second input data; if a first game image displayed on the first display portion is the operational object, then switch to the first game image and display the first game image on the second display portion and display a second game image on the first display portion; and perform a game process on the first game image that is displayed on the second display portion based at least in part on the coordinate data.
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Specification