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System and method for providing interactive content for multiple networked users in a shared venue

  • US 7,938,727 B1
  • Filed: 07/19/2007
  • Issued: 05/10/2011
  • Est. Priority Date: 07/19/2007
  • Status: Expired due to Fees
First Claim
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1. A system comprising:

  • a game server including a processor;

    a display system in data communication with the game server, the display system including a shared screen to display shared information among a plurality of co-located players, the game server for executing a server application in wireless data communication with a plurality of local applications; and

    a plurality of hand-held game pads in wireless data communication with the game server, each game pad, for use by a different one of the plurality of players, including a local game pad display device and a plurality of input devices to convey command selections to the game server, each game pad being configured to initiate a local application of the plurality of local applications on the game pad, the local application in wireless data communication with the server application via a wireless protocol, the local game pad display device for displaying personal information by the local application for a corresponding ode of the plurality of players, a first portion of the shared information being displayed on the shared screen in a first display region and a second display region concurrently with a second portion of the shared information being displayed only on the local game pad display device, the first portion of shared information including event information displayed in the first display region and the second display region, player input to a game pad of a first player group causes a corresponding change to the event information displayed in the first display region, player input to a game pad of a second player group causes a corresponding change to the event information displayed in the second display region, the second portion of shared information including a chat message, the personal information including player profile data, the personal information being displayed only on the local game pad display device.

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