Verifying a gaming device is in communications with a gaming server
First Claim
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1. A method, comprising:
- receiving, from a player of a mobile gaming device, by a processor of a verification device, a request to verify that the mobile gaming device is in communication with a gaming server,wherein the verification device comprises a stationary kiosk located in a gaming area of a gaming facility,wherein the stationary kiosk comprises a reader, wherein the reader comprises at least one of;
an optical scanner,a magnetic card reader, andan RFID transceiver,andwherein the verification device is a separate entity from the mobile gaming device;
receiving, by a processor of a verification server located in the gaming area of the gaming facility, from the verification device, the request from the player of the mobile gaming device,wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network,wherein the verification device is a separate entity from the verification server and the gaming server,wherein the verification server is a separate entity from the gaming server and the mobile gaming device,wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity,wherein the mobile gaming device is in communication with the gaming server via a third network, andwherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server;
obtaining, by the processor of the verification device, identification information from the mobile gaming device, wherein obtaining the identification information comprises;
reading, using the reader of the stationary kiosk, a tracking value assigned to the mobile gaming device;
receiving, by the processor of the verification server, the identification information from the verification device;
determining, by the processor of the verification server, a first indicator, wherein determining the first indicator comprises;
determining, by the processor of the verification server, a random value;
sending, by the processor of the verification server, the first indicator to the verification device;
causing, by the processor of the verification server, the mobile gaming device to prompt the player of the mobile gaming device to enter a second indicator at the mobile gaming device, wherein the second indicator comprises the first indicator;
receiving, by the processor of the verification server, the second indicator from the mobile gaming device via the gaming server;
determining, by the processor of the verification server, that the second indicator matches the first indicator; and
sending, by the processor of the verification server, a notification that the second indicator matches the first indicator to the verification device as verification that the mobile gaming device is in communication with the gaming server.
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Abstract
A system includes a verification server and a gaming server, which provides gaming activities and possibly other services to a player through a gaming device. The system further includes a verification device in communications with the verification server. The verification server passes an indicator between the verification device and gaming device via the gaming server and in this fashion, verification can be made that the gaming device is in communications with the gaming server.
101 Citations
19 Claims
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1. A method, comprising:
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receiving, from a player of a mobile gaming device, by a processor of a verification device, a request to verify that the mobile gaming device is in communication with a gaming server, wherein the verification device comprises a stationary kiosk located in a gaming area of a gaming facility, wherein the stationary kiosk comprises a reader, wherein the reader comprises at least one of; an optical scanner, a magnetic card reader, and an RFID transceiver, and wherein the verification device is a separate entity from the mobile gaming device; receiving, by a processor of a verification server located in the gaming area of the gaming facility, from the verification device, the request from the player of the mobile gaming device, wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network, wherein the verification device is a separate entity from the verification server and the gaming server, wherein the verification server is a separate entity from the gaming server and the mobile gaming device, wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity, wherein the mobile gaming device is in communication with the gaming server via a third network, and wherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server; obtaining, by the processor of the verification device, identification information from the mobile gaming device, wherein obtaining the identification information comprises; reading, using the reader of the stationary kiosk, a tracking value assigned to the mobile gaming device; receiving, by the processor of the verification server, the identification information from the verification device; determining, by the processor of the verification server, a first indicator, wherein determining the first indicator comprises; determining, by the processor of the verification server, a random value; sending, by the processor of the verification server, the first indicator to the verification device; causing, by the processor of the verification server, the mobile gaming device to prompt the player of the mobile gaming device to enter a second indicator at the mobile gaming device, wherein the second indicator comprises the first indicator; receiving, by the processor of the verification server, the second indicator from the mobile gaming device via the gaming server; determining, by the processor of the verification server, that the second indicator matches the first indicator; and sending, by the processor of the verification server, a notification that the second indicator matches the first indicator to the verification device as verification that the mobile gaming device is in communication with the gaming server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method, comprising:
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receiving, from a player of a mobile gaming device, by a processor of a verification server located in a gaming area of a gaming facility, via a verification device, a request to verify that the mobile gaming device is in communication with a gaming server; wherein the verification device comprises a stationary kiosk located in the gaming area of the gaming facility, wherein the stationary kiosk comprises a reader, wherein the reader comprises at least one of; an optical scanner, a magnetic card reader, and an RFID transceiver, wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network, wherein the verification device is a separate entity from the mobile gaming device, the verification server and the gaming server, wherein the verification server is a separate entity from the gaming server and the mobile gaming device, wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity, wherein the mobile gaming device is in communication with the gaming server via a third network, and wherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server; obtaining, by the processor of the verification server, via the verification device, identification information from the mobile gaming device, wherein the identification information comprises a tracking value assigned to mobile gaming device; determining, by the processor of the verification server, a first indicator, wherein determining the first indicator comprises; determining, by the processor of the verification server, a random value; sending, by the processor of the verification server, the first indicator to the verification device; causing, by the processor of the verification server, the mobile gaming device to prompt the player of the mobile gaming device to enter a second indicator at the mobile gaming device, wherein the second indicator comprises the first indicator; receiving, by the processor of the verification server, the second indicator from the mobile gaming device via the gaming server; determining, by the processor of the verification server, that the second indicator matches the first indicator; and sending, by the processor of the verification server, a notification that the second indicator matches the first indicator to the verification device as verification that the mobile gaming device is in communication with the gaming server.
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19. A method, comprising:
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receiving, from a player of a mobile gaming device, by a processor of a verification device, a request to verify that the mobile gaming device is in communication with a gaming server, wherein the verification device comprises a stationary kiosk located in a gaming area of a gaming facility, and wherein the verification device is a separate entity from the mobile gaming device; receiving, by a processor of a verification server, from the verification device, the request from the player of the mobile gaming device, wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network, wherein the verification device is a separate entity from the verification server and the gaming server, wherein the verification server is a separate entity from the gaming server and the mobile gaming device, wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity, wherein the mobile gaming device is in communication with the gaming server via a third network, and wherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server; obtaining, by the processor of the verification device, identification information from the mobile gaming device; receiving, by the processor of the verification server, the identification information from the verification device; determining, by the processor of the verification server, a first indicator, wherein determining the first indicator comprises; determining, by the processor of the verification server, a random value; sending, by the processor of the verification server, the first indicator to the verification device; causing, by the processor of the verification server, the mobile gaming device to prompt the player of the mobile gaming device to enter a second indicator at the mobile gaming device, wherein the second indicator comprises the first indicator; receiving, by the processor of the verification server, the second indicator from the mobile gaming device via the gaming server; determining, by the processor of the verification server, that the second indicator matches the first indicator; and sending, by the processor of the verification server, a notification that the second indicator matches the first indicator to the verification device as verification that the mobile gaming device is in communication with the gaming server.
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Specification