Accessing identification information to verify a gaming device is in communications with a server
First Claim
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1. A method, comprising:
- receiving, from a player of a mobile gaming device, by a processor of a verification device, a request to verify that the mobile gaming device is in communication with a gaming server,wherein the verification device comprises a stationary kiosk located in a gaming area of a gaming facility,wherein the stationary kiosk comprises a reader, wherein the reader comprises at least one of;
an optical scanner,a magnetic card reader, andan RFID transceiver,andwherein the verification device is a separate entity from the mobile gaming device;
receiving, by a processor of a verification server located in the gaming area of the gaming facility, from the verification device, the request from the player of the mobile gaming device,wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network,wherein the verification device is a separate entity from the verification server and the gaming server,wherein the verification server is a separate entity from the gaming server and the mobile gaming device,wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity,wherein the mobile gaming device is in a communication session with the gaming server via a third network, andwherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server;
obtaining, by the processor of the verification device, identification information from the mobile gaming device, wherein obtaining the identification information comprises;
reading, using the reader of the stationary kiosk, a tracking value assigned to the mobile gaming device;
receiving, by the processor of the verification server, the identification information from the verification device;
using, by the processor of the verification server, the identification information to access profile information of the player of the mobile gaming device;
determining, by the processor of the verification server, one or more indicators, wherein determining the one or more indicators comprises;
selecting, by the processor of the verification server, one or more pieces of the profile information of the player of the mobile gaming device wherein the profile information is from the communication session between the mobile gaming device and the gaming server;
andsending, by the processor of the verification server, the one or more indicators to the verification device as verification that the mobile gaming device is in communication with the gaming server.
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Abstract
To verify that a gaming device is in communications with a server that provides activities and/or services to a player through the gaming device and maintains information related to these activities and/or services, a verification server determines one or more pieces of the maintained information and sends the determined information to a verification device.
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Citations
32 Claims
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1. A method, comprising:
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receiving, from a player of a mobile gaming device, by a processor of a verification device, a request to verify that the mobile gaming device is in communication with a gaming server, wherein the verification device comprises a stationary kiosk located in a gaming area of a gaming facility, wherein the stationary kiosk comprises a reader, wherein the reader comprises at least one of; an optical scanner, a magnetic card reader, and an RFID transceiver, and wherein the verification device is a separate entity from the mobile gaming device; receiving, by a processor of a verification server located in the gaming area of the gaming facility, from the verification device, the request from the player of the mobile gaming device, wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network, wherein the verification device is a separate entity from the verification server and the gaming server, wherein the verification server is a separate entity from the gaming server and the mobile gaming device, wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity, wherein the mobile gaming device is in a communication session with the gaming server via a third network, and wherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server; obtaining, by the processor of the verification device, identification information from the mobile gaming device, wherein obtaining the identification information comprises; reading, using the reader of the stationary kiosk, a tracking value assigned to the mobile gaming device; receiving, by the processor of the verification server, the identification information from the verification device; using, by the processor of the verification server, the identification information to access profile information of the player of the mobile gaming device; determining, by the processor of the verification server, one or more indicators, wherein determining the one or more indicators comprises; selecting, by the processor of the verification server, one or more pieces of the profile information of the player of the mobile gaming device wherein the profile information is from the communication session between the mobile gaming device and the gaming server; and sending, by the processor of the verification server, the one or more indicators to the verification device as verification that the mobile gaming device is in communication with the gaming server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A method, comprising:
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receiving, from a player of a mobile gaming device, by a processor of a verification server located in a gaming area of a gaming facility, via a verification device, a request to verify that the mobile gaming device is in communication with a gaming server; wherein the verification device comprises a stationary kiosk located in the gaming area of the gaming facility, wherein the stationary kiosk comprises a reader, wherein the reader comprises at least one of; an optical scanner, a magnetic card reader, and an RFID transceiver, wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network, wherein the verification device is a separate entity from the mobile gaming device, the verification server and the gaming server, wherein the verification server is a separate entity from the gaming server and the mobile gaming device, wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity, wherein the mobile gaming device is in a communication session with the gaming server via a third network, and wherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server; obtaining, by the processor of the verification server, via the verification device, identification information from the mobile gaming device, wherein the identification information comprises a tracking value assigned to mobile gaming device; using, by the processor of the verification server, the identification information to access profile information of the player of the mobile gaming device wherein the profile information is from the communication session between the mobile gaming device and the gaming server; determining, by the processor of the verification server, one or more indicators, wherein determining the one or more indicators comprises; selecting, by the processor of the verification server, one or more pieces of the profile information of the player of the mobile gaming device; and sending, by the processor of the verification server, the one or more indicators to the verification device as verification that the mobile gaming device is in communication with the gaming server.
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32. A method, comprising:
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receiving, from a player of a mobile gaming device, by a processor of a verification device, a request to verify that the mobile gaming device is in communication with a gaming server, wherein the verification device comprises a stationary kiosk located in a gaming area of a gaming facility, and wherein the verification device is a separate entity from the mobile gaming device; receiving, by a processor of a verification server, from the verification device, the request from the player of the mobile gaming device, wherein the verification device is in communication with the verification server via a first network and the verification server is in communication with the gaming server via a second network, wherein the verification device is a separate entity from the verification server and the gaming server, wherein the verification server is a separate entity from the gaming server and the mobile gaming device, wherein the mobile gaming device, together with the gaming server, is operable to provide the player of the mobile gaming device with at least one gaming activity, wherein the mobile gaming device is in a communication session with the gaming server via a third network, and wherein the mobile gaming device is a separate entity from the verification server, the verification device, and the gaming server; obtaining, by the processor of the verification device, identification information from the mobile gaming device; receiving, by the processor of the verification server, the identification information from the verification device; using, by the processor of the verification server, the identification information to access profile information of the player of the mobile gaming device wherein the profile information is from the communication session between the mobile gaming device and the gaming server; determining, by the processor of the verification server, one or more indicators, wherein determining the one or more indicators comprises; selecting, by the processor of the verification server, one or more pieces of the profile information of the player of the mobile gaming device; and sending, by the processor of the verification server, the one or more indicators to the verification device as verification that the mobile gaming device is in communication with the gaming server.
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Specification