Game apparatus and storage medium storing game program
First Claim
Patent Images
1. A game apparatus utilizing a pointing device, comprising:
- a display portion for displaying one or more figures operated by a player;
figure position setting programmed logic circuitry for setting at least one of said one or more figures at an arbitrary position of said display portion on the basis of an instruction from the player;
operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area;
operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device;
operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area;
operation state detecting programmed logic circuitry for detecting an operation state of said figure, wherein said operation state detecting programmed logic circuitry makes a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area by said operation coordinates position determining programmed logic circuitry, based at least in part on a positional relationship of where the detected position of the operation coordinates is located within the operation effective area in relation to the operation effective area; and
game processing programmed logic circuitry for executing a game process corresponding to the operation of said figure also when the operation coordinates are determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry.
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Accused Products
Abstract
A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.
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Citations
51 Claims
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1. A game apparatus utilizing a pointing device, comprising:
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a display portion for displaying one or more figures operated by a player; figure position setting programmed logic circuitry for setting at least one of said one or more figures at an arbitrary position of said display portion on the basis of an instruction from the player; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; operation state detecting programmed logic circuitry for detecting an operation state of said figure, wherein said operation state detecting programmed logic circuitry makes a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area by said operation coordinates position determining programmed logic circuitry, based at least in part on a positional relationship of where the detected position of the operation coordinates is located within the operation effective area in relation to the operation effective area; and game processing programmed logic circuitry for executing a game process corresponding to the operation of said figure also when the operation coordinates are determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A game apparatus utilizing a pointing device, comprising:
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a first display portion for displaying a game image; a second display portion arranged in proximity to said first display portion for displaying one or more figures to be operated by the player; figure position setting programmed logic circuitry for setting at least one of said one or more figures at an arbitrary position of said display portion on the basis of an instruction from the player; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; and operation state detecting programmed logic circuitry for detecting an operation state of said figure, wherein said operation state detecting programmed logic circuitry makes a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area by said operation coordinates position determining programmed logic circuitry, based at least in part on a positional relationship of where the detected position of the operation coordinates is located within the operation effective area in relation to the operation effective area; and a game processing programmed logic circuitry for changing a game image displayed on at least said first display portion in response to the operation of said figure also when the operation coordinates are determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry.
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16. A game apparatus utilizing a pointing device, comprising:
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display portion for displaying one or more figures to be operated by a player; figure position setting programmed logic circuitry for setting said figure at a predetermined position of said display portion; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; game processing programmed logic circuitry for executing a game process corresponding to said figure when the operation coordinates are determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry; operation state detecting programmed logic circuitry for detecting an operation state of said figure by the player, wherein said operation state detecting programmed logic circuitry makes a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area by said operation coordinates position determining programmed logic circuitry, based at least in part on a positional relationship of where the detected position of the operation coordinates is located within the operation effective area in relation to the operation effective area; and operation effective area changing programmed logic circuitry for changing at least the operation effective area of said figure on the basis of the determination made by said operation state detecting programmed logic circuitry. - View Dependent Claims (17, 18)
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19. A game apparatus utilizing a pointing device, comprising:
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display portion for displaying one or more figures to be operated by a player; figure position setting programmed logic circuitry for setting said figure at a predetermined position of said display portion; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; game processing programmed logic circuitry for executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry; operation state detecting programmed logic circuitry for detecting an operation state of said figure by the player; operation effective area changing programmed logic circuitry for changing at least the operation effective area of said figure on the basis of the operation state detected by said operation state detecting programmed logic circuitry; and representative coordinates position extracting programmed logic circuitry for extracting a representative coordinates position out of a plurality of operation coordinates positions detected by said operation coordinates position detecting programmed logic circuitry;
whereinsaid operation effective area changing programmed logic circuitry changes a position of the operation effective area of said figure on the basis of the representative coordinates position extracted by said representative coordinates position extracting programmed logic circuitry, and said representative coordinates position extracting programmed logic circuitry extracts an operation coordinates position being the greatest in number out of said plurality of operation coordinates positions as said representative coordinates position.
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20. A game apparatus utilizing a pointing device, comprising:
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display portion for displaying one or more figures to be operated by a player; figure position setting programmed logic circuitry for setting said figure at a predetermined position of said display portion; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; game processing programmed logic circuitry for executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry; operation state detecting programmed logic circuitry for detecting an operation state of said figure by the player; and operation effective area changing programmed logic circuitry for changing at least the operation effective area of said figure on the basis of the operation state detected by said operation state detecting programmed logic circuitry, wherein said operation state detecting programmed logic circuitry detects a difference between a central coordinates position of said figure and the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry, and said operation effective area changing programmed logic circuitry changes a position of the operation effective area of said figure on the basis of said difference. - View Dependent Claims (21, 22)
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23. A game apparatus utilizing a pointing device, comprising:
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display portion for displaying one or more figures to be operated by a player; figure position setting programmed logic circuitry for setting said figure at a predetermined position of said display portion; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; game processing programmed logic circuitry for executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry; operation state detecting programmed logic circuitry for detecting an operation state of said figure by the player; and operation effective area changing programmed logic circuitry for changing at least the operation effective area of said figure on the basis of the operation state detected by said operation state detecting programmed logic circuitry, wherein said operation state detecting programmed logic circuitry detects the number of times of operations of said figure, and said operation effective area changing programmed logic circuitry changes a size of the operation effective area of said figure on the basis of said number of times of operations.
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24. A game apparatus utilizing a pointing device, comprising:
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a display portion for displaying at least one or more figures to be operated by a player; figure position setting programmed logic circuitry for setting at least one of said one or more figures at a predetermined position of said display portion; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; game processing programmed logic circuitry for executing a game process corresponding to said figure when the operation coordinates are determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry; operation state detecting programmed logic circuitry for detecting an operation state of said figure by the player, wherein said operation state detecting programmed logic circuitry makes a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area by said operation coordinates position determining programmed logic circuitry, based at least in part on a positional relationship of where the detected position of the operation coordinates are located within the operation effective area in relation to the operation effective area; and figure display area changing programmed logic circuitry for changing the display area of said figure on the basis of the determination made by said operation state detecting programmed logic circuitry. - View Dependent Claims (25)
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26. A game apparatus utilizing a pointing device, comprising
a display portion for displaying at least one or more figures to be operated by a player; -
figure position setting programmed logic circuitry for setting at least one of said one or more figures at a predetermined position of said display portion; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; game processing programmed logic circuitry for executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry; operation state detecting programmed logic circuitry for detecting an operation state of said figure by the player; and figure display area changing programmed logic circuitry for changing the display area of said figure on the basis of the operation state detected by said operation state detecting programmed logic circuitry, wherein said operation state detecting programmed logic circuitry detects a difference between a central coordinates position of said figure and the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry, and said figure display area changing programmed logic circuitry changes a position of the display area of said figure on the basis of said difference.
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27. A game apparatus utilizing a pointing device, comprising
a display portion for displaying at least one or more figures to be operated by a player; -
figure position setting programmed logic circuitry for setting at least one of said one or more figures at a predetermined position of said display portion; operation effective area setting programmed logic circuitry for setting a display area of said figure set by said figure position setting programmed logic circuitry as an operation effective area; operation coordinates position detecting programmed logic circuitry for detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; operation coordinates position determining programmed logic circuitry for determining whether or not the operation coordinates position detected by said operation coordinates position detecting programmed logic circuitry is within said operation effective area; game processing programmed logic circuitry for executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining programmed logic circuitry; operation state detecting programmed logic circuitry for detecting an operation state of said figure by the player; and figure display area changing programmed logic circuitry for changing the display area of said figure on the basis of the operation state detected by said operation state detecting programmed logic circuitry, wherein said operation state detecting programmed logic circuitry detects the number of times of operations of said figure, and said figure display area changing programmed logic circuitry changes a size of the display area of said figure on the basis of said number of times of operations. - View Dependent Claims (28, 29, 30)
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31. A non-transitive storage medium storing a game program to be executed by a game apparatus that utilizes a pointing device, and is provided with a display portion for displaying at least one or more figures to be operated by a player, said game program causes a processor of said game apparatus to execute a following steps of:
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setting at least one of said one or more figures at an arbitrary position of said display portion on the basis of an instruction from the player; setting a display area of said figure set by said setting one or more figures as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting a coordinates position is within said operation effective area; detecting an operation state of said figure by the player, wherein said detecting the operation state includes making a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area, based at least in part on a positional relationship of where the detected position of the operation coordinates are located within the operation effective area in relation to the operation effective area; and executing a game process corresponding to the operation of said figure also when the operation coordinates are determined to be within said operation effective area by said determining. - View Dependent Claims (32, 33, 34, 35)
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36. A non-transitive storage medium storing a game program to be executed by a game apparatus utilizing a pointing device that is provided with a first display portion for displaying a game image and a second display portion that is arranged in proximity to said first display portion and displays at least one or more figures to be operated by a player, said game program causes a processor of said game apparatus to execute a following steps of:
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setting at least one of said one or more figures at an arbitrary position of said display portion on the basis of an instruction from the player; setting a display area of said figure set by said setting at least one or more figures as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting an operation coordinates position is within said operation effective area; detecting an operation state of said figure by the player, wherein said detecting the operation state of said figure includes making a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area, based at least in part on a positional relationship of where the detected position of the operation coordinates are located within the operation effective area in relation to the operation effective area; and changing a game image displayed on at least said first display portion in response to an operation of said figure also when the operation coordinates are determined to be within said operation effective area by said determining the operation coordinates and based at least in part on the determination made by said detecting an operation state.
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37. A non-transitive storage medium storing a game program of a game apparatus utilizing a pointing device that is provided with a display portion for displaying one or more figures to be operated by a player, said game program causes a processor of said game apparatus to execute following steps of:
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setting at least one of said one or more figures at a predetermined position of said display portion; setting a display area of said figure set by said setting one or more figures as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting is within said operation effective area; executing a game process corresponding to said figure when the operation coordinates are determined to be within said operation effective area by said operation coordinates position determining step; detecting an operation state of said figure by the player, wherein said detecting an operation state includes making a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area, based at least in part on a positional relationship of where the detected position of the operation coordinates is located within the operation effective area in relation to the operation effective area; and changing at least the operation effective area of said figure also on the basis of the operation state detected by said detecting an operation state when the operation coordinates are determined to be within the operation effective area. - View Dependent Claims (38, 39)
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40. A non-transitive storage medium storing a game program of a game apparatus utilizing a pointing device that is provided with a display portion for displaying one or more figures to be operated by a player, said game program causes a processor of said game apparatus to execute following steps of:
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setting at least one of said one or more figures at a predetermined position of said display portion; setting a display area of said figure set by said setting one or more figures as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting is within said operation effective area; executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining step; detecting an operation state of said figure by the player; changing at least the operation effective area of said figure on the basis of the operation state detected by said detecting an operation state; and extracting a representative coordinates position out of a plurality of operation coordinates positions detected by said detecting operation coordinates, wherein said said changing changes a position of the operation effective area of said figure on the basis of the representative coordinates position extracted by said extracting, wherein said extracting extracts an operation coordinates position being the greatest in number out of said plurality of operation coordinates positions as said representative coordinates position.
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41. A non-transitive storage medium storing a game program of a game apparatus utilizing a pointing device that is provided with a display portion for displaying one or more figures to be operated by a player, said game program causes a processor of said game apparatus to execute following steps of:
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setting at least one of said one or more figures at a predetermined position of said display portion; setting a display area of said figure set by said setting one or more figures as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting is within said operation effective area; executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining step; detecting an operation state of said figure by the player; and changing at least the operation effective area of said figure on the basis of the operation state detected by said detecting an operation state, wherein said detecting an operation state detects a difference between a central coordinates position of said figure and the operation coordinates position detected by said detecting operation coordinates, and said changing changes a position of the operation effective area of said figure on the basis of said difference. - View Dependent Claims (42, 43)
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44. A non-transitive storage medium storing a game program of a game apparatus utilizing a pointing device that is provided with a display portion for displaying one or more figures to be operated by a player, said game program causes a processor of said game apparatus to execute following steps of:
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setting at least one of said one or more figures at a predetermined position of said display portion; setting a display area of said figure set by said setting one or more figures as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting is within said operation effective area; executing a game process corresponding to said figure when it is determined to be within said operation effective area by said operation coordinates position determining step; detecting an operation state of said figure by the player; and changing at least the operation effective area of said figure on the basis of the operation state detected by said detecting an operation state, wherein said detecting an operation state detects the number of times of operations of said figure, and said changing changes a size of the operation effective area of said figure on the basis of said number of times of operations.
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45. A non-transitive storage medium storing a game program of a game apparatus utilizing a pointing device that is provided with a display portion for displaying one or more figures operated by a player, said game program causes a processor of said game apparatus to execute following steps of:
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setting at least one of said one or more figures at a predetermined position of said display portion; setting a display area of said figure set by said figure position setting step as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting is within said operation effective area; executing a game process corresponding to said figure when the operation coordinates are determined to be within said operation effective area by said determining; detecting an operation state of said figure by the player, wherein said detecting the operation state includes making a determination about an alteration of a characteristic of said figure, when the operation coordinates are determined to be within the operation effective area, based at least in part on a positional relationship of where the location of the operation coordinates is within the operation effective area in relation to the operation effective area; and changing the display area of said figure on the basis of the operation state detected by detecting an operation state. - View Dependent Claims (46)
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47. A non-transitive storage medium storing a game program of a game apparatus utilizing a pointing device that is provided with a display portion for displaying one or more figures operated by a player, said game program causes a processor of said game apparatus to execute following steps of:
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setting at least one of said one or more figures at a predetermined position of said display portion; setting a display area of said figure set by said figure position setting step as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting is within said operation effective area; executing a game process corresponding to said figure when it is determined to be within said operation effective area by said determining; detecting an operation state of said figure by the player; and changing the display area of said figure on the basis of the operation state detected by detecting an operation state, wherein said detecting an operation state detects a difference between a central coordinates position of said figure and the operation coordinates position detected by said detecting operation coordinates, and said changing the display area changes a position of the display area of said figure on the basis of said difference.
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48. A non-transitive storage medium storing a game program of a game apparatus utilizing a pointing device that is provided with a display portion for displaying one or more figures operated by a player, said game program causes a processor of said game apparatus to execute following steps of:
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setting at least one of said one or more figures at a predetermined position of said display portion; setting a display area of said figure set by said figure position setting step as an operation effective area; detecting an operation coordinates position on the basis of operation information detected by an operation of said pointing device; determining whether or not the operation coordinates position detected by said detecting is within said operation effective area; executing a game process corresponding to said figure when it is determined to be within said operation effective area by said determining; detecting an operation state of said figure by the player; and changing the display area of said figure on the basis of the operation state detected by detecting an operation state, wherein said detecting an operation state detects the number of times of operations of said figure, and said changing the display area changes a size of the display area of said figure on the basis of said number of times of operations. - View Dependent Claims (49, 50, 51)
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Specification