Substantially simultaneous intermittent contest
First Claim
1. A method for implementing a simultaneous, but intermittently played, contest, comprising:
- (a) providing, through a plurality of user devices, each associated with a different player from among a plurality of geographically dispersed players, a user interface that includes an alert signal indicating that a problem is about to be made available, and then shortly thereafter, delivering the problem substantially simultaneously to at least some of said geographically dispersed players through their user devices, the problem being identical for all players;
(b) receiving responses to the problem from the players and measuring response times corresponding to the responses;
(c) awarding points to the players based on the responses and corresponding response times; and
(d) repeating steps (a)-(c) a plurality of times, with a median time interval between delivery of consecutive problems being at least 30 minutes, and with aggregate point totals being maintained for individual players,wherein each of said user devices comprises at least one of a personal computer, a wireless telephone or a wireless personal digital assistant.
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Accused Products
Abstract
Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate.
37 Citations
28 Claims
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1. A method for implementing a simultaneous, but intermittently played, contest, comprising:
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(a) providing, through a plurality of user devices, each associated with a different player from among a plurality of geographically dispersed players, a user interface that includes an alert signal indicating that a problem is about to be made available, and then shortly thereafter, delivering the problem substantially simultaneously to at least some of said geographically dispersed players through their user devices, the problem being identical for all players; (b) receiving responses to the problem from the players and measuring response times corresponding to the responses; (c) awarding points to the players based on the responses and corresponding response times; and (d) repeating steps (a)-(c) a plurality of times, with a median time interval between delivery of consecutive problems being at least 30 minutes, and with aggregate point totals being maintained for individual players, wherein each of said user devices comprises at least one of a personal computer, a wireless telephone or a wireless personal digital assistant. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 25, 26, 27)
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18. A system for implementing a simultaneous, but intermittently played, contest, comprising:
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a contest server; and a plurality of user devices, each associated with a different player from among a plurality of geographically dispersed players and configured to communicate with the contest server across a network, wherein (a) said user devices provide a user interface that includes an alert signal indicating that a problem is about to be made available to said geographically dispersed players, and then shortly thereafter, deliver the problem substantially simultaneously to at least some of said geographically dispersed players, the problem being identical for all players; (b) the user devices for said at least some of said geographically dispersed players transmit responses to the problem to the contest server across the network, and then the contest server receives and measures response times corresponding to the responses; (c) the contest server awards points to the players based on the responses and corresponding response times; and (d) the contest server causes steps (a)-(c) to be repeated a plurality of times, with a median time interval between delivery of consecutive problems being at least 30 minutes, and with aggregate point totals being maintained for individual players, wherein each of said user devices comprises at least one of a personal computer, a wireless telephone or a wireless personal digital assistant. - View Dependent Claims (19, 20, 21, 22, 23, 24, 28)
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Specification