Allowing media and gaming environments to effectively interact and/or affect each other
First Claim
1. A computer-implemented method for playing a game on a portable media device, said method comprising:
- outputting from the portable media device media content associated with a plurality of media assets wherein the media content is output in a media environment in which the game is not played;
obtaining media-data associated with the plurality of media assets output in the media environment;
determining, based on said media-data from the plurality of media assets, another plurality of media assets to output in a gaming environment wherein in the gaming environment, the game and media content from the other plurality of media assets are simultaneously output on said portable media device; and
outputting on the portable media device the game and the media content from the other plurality of media assets in said gaming environment.
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Accused Products
Abstract
Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
7 Citations
26 Claims
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1. A computer-implemented method for playing a game on a portable media device, said method comprising:
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outputting from the portable media device media content associated with a plurality of media assets wherein the media content is output in a media environment in which the game is not played; obtaining media-data associated with the plurality of media assets output in the media environment; determining, based on said media-data from the plurality of media assets, another plurality of media assets to output in a gaming environment wherein in the gaming environment, the game and media content from the other plurality of media assets are simultaneously output on said portable media device; and outputting on the portable media device the game and the media content from the other plurality of media assets in said gaming environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A portable media device for playing one or more games, wherein said portable media device is operable to:
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output from the portable media device media content associated with a plurality of media assets wherein the media content is output in a media environment in which a game is not played; obtain media-data associated with the plurality of media assets output in the media environment; determine, based on said media-data from the plurality of media assets, another plurality of media assets to output in a gaming environment wherein in the gaming environment, the game and media content from the other plurality of media assets are simultaneously output on said portable media device; and outputting on the portable media device the game and the media content from the other plurality of media assets in said gaming environment. - View Dependent Claims (25, 26)
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Specification