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Allowing media and gaming environments to effectively interact and/or affect each other

  • US 7,946,918 B2
  • Filed: 09/11/2006
  • Issued: 05/24/2011
  • Est. Priority Date: 09/11/2006
  • Status: Active Grant
First Claim
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1. A computer-implemented method for playing a game on a portable media device, said method comprising:

  • outputting from the portable media device media content associated with a plurality of media assets wherein the media content is output in a media environment in which the game is not played;

    obtaining media-data associated with the plurality of media assets output in the media environment;

    determining, based on said media-data from the plurality of media assets, another plurality of media assets to output in a gaming environment wherein in the gaming environment, the game and media content from the other plurality of media assets are simultaneously output on said portable media device; and

    outputting on the portable media device the game and the media content from the other plurality of media assets in said gaming environment.

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