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Interactive animation

  • US 7,952,585 B2
  • Filed: 11/01/2010
  • Issued: 05/31/2011
  • Est. Priority Date: 05/09/2006
  • Status: Active Grant
First Claim
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1. A video game system for controlling an interactive animation environment including at least one user-controlled object, the system comprising:

  • a video game device monitor for displaying animation corresponding to the interactive animation environment;

    data storage storing a set of pre-rendered animations of the user-controlled object; and

    a controller in communication with the data storage operating to;

    determine a position of the user-controlled object;

    define a plurality of regions about said position;

    detect a user input via a user input device to move the position of the user-controlled object;

    associate the detected user input to move the position of the user-controlled object with a region in the direction of movement that includes an active element with which the user-controlled object may interact;

    select a subset of the stored animations from the storage device for the user-controlled object; and

    provide an animation of the user-controlled object using the selected subset of the stored animations for display on the video game device monitor,wherein the providing the animation comprises providing an animation of the user-controlled object and the active element,wherein the selected subset of the stored animations are chosen by the controller based on a state of the user-controlled object and a state of the active element, andwherein the controller further operates to queue, for use in the providing of the animation additional subsets of the pre-rendered animations of the user-controlled object and a subset of the pre-rendered animations of the active element in the data storage associated with choreographed states of the user-controlled object and of the active element that sequentially follow the states used by the controller to choose the selected subset of the stored animations.

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