Providing non-bingo outcomes for a bingo game
First Claim
1. A method for playing a game of chance, the method comprising:
- offering a game of chance for play on a gaming machine, wherein the game of chance is a bingo game;
receiving an indication of player inputs to the gaming machine during play of the game of chance;
determining payouts responsive to the player inputs, each payout corresponding to a zero payout or a non-zero payout;
retrieving a non-bingo game outcome from a first area of a local memory of the gaming machine when the payouts correspond to the zero payout;
retrieving a non-bingo game outcome from a second area of the local memory of the gaming machine when the payouts correspond to the non-zero payout;
displaying the retrieved non-bingo game outcomes on the gaming machine during the play of the game of chance;
generating, by the gaming machine, a first plurality of newly-generated non-bingo game outcomes corresponding to a first payout level of the game of chance, the first payout level comprising a zero payout level;
generating, by the gaming machine, a second plurality of newly-generated non-bingo game outcomes corresponding to a second payout level of the bingo game, the second payout level comprising a non-zero payout level;
saving the first plurality of newly-generated non-bingo game outcomes in the first area of the local memory of the gaming machine; and
saving the second plurality of newly-generated non-bingo game outcomes in the second area of the local memory of the gaming machine,wherein the saving steps comprise replacing non-bingo game outcomes previously retrieved from the local memory.
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Accused Products
Abstract
The present invention provides methods and devices for providing a first wagering game (such as a bingo game) that presents a changing pool of displayed game outcomes for a second wagering game (such as a Class III game), preferably on a network of gaming machines. Some implementations of the invention provide a bingo game that presents a changing pool of displayed game outcomes for a slot game or a poker game. In some preferred implementations, game outcomes are generated, e.g., by individual gaming machines, on an ongoing basis and stored in memory. Each of the game outcomes corresponds with a bingo outcome. Preferably, the game outcomes are sorted and stored according to payout amounts for various bingo outcomes. In some implementations, the game outcomes are stored in the form of random number generating (“RNG”) seeds, but in other implementations the game outcomes are stored in a variety of other forms.
285 Citations
17 Claims
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1. A method for playing a game of chance, the method comprising:
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offering a game of chance for play on a gaming machine, wherein the game of chance is a bingo game; receiving an indication of player inputs to the gaming machine during play of the game of chance; determining payouts responsive to the player inputs, each payout corresponding to a zero payout or a non-zero payout; retrieving a non-bingo game outcome from a first area of a local memory of the gaming machine when the payouts correspond to the zero payout; retrieving a non-bingo game outcome from a second area of the local memory of the gaming machine when the payouts correspond to the non-zero payout; displaying the retrieved non-bingo game outcomes on the gaming machine during the play of the game of chance; generating, by the gaming machine, a first plurality of newly-generated non-bingo game outcomes corresponding to a first payout level of the game of chance, the first payout level comprising a zero payout level; generating, by the gaming machine, a second plurality of newly-generated non-bingo game outcomes corresponding to a second payout level of the bingo game, the second payout level comprising a non-zero payout level; saving the first plurality of newly-generated non-bingo game outcomes in the first area of the local memory of the gaming machine; and saving the second plurality of newly-generated non-bingo game outcomes in the second area of the local memory of the gaming machine, wherein the saving steps comprise replacing non-bingo game outcomes previously retrieved from the local memory. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer program stored in a non-transitory machine-readable medium, the computer program operable to control a gaming machine to perform the following steps:
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offer a game of chance for play on a gaming machine, wherein the game of chance is a bingo game; receive an indication of player inputs to the gaming machine during play of the game of chance; determine payouts responsive to the player inputs, each payout corresponding to a zero payout or a non-zero payout; retrieve a non-bingo game outcome from a first area of a local memory of the gaming machine when the payouts correspond to the zero payout; retrieve a non-bingo game outcome from a second area of the local memory of the gaming machine when the payouts correspond to the non-zero payout; display the retrieved non-bingo game outcomes on the gaming machine during the play of the game of chance; generate a first plurality of newly-generated non-bingo game outcomes corresponding to a first payout level of the game of chance, the first payout level comprising a zero payout level; generate a second plurality of newly-generated non-bingo game outcomes corresponding to a second payout level of the game of chance, the second payout level comprising a non-zero payout level; save the first plurality of newly-generated non-bingo game outcomes in the first area of the local memory of the gaming machine; save the second plurality of newly-generated non-bingo game outcomes in the second area of the local memory of the gaming machine; and wherein the saving steps comprise replacing non-bingo game outcomes previously retrieved from the local memory.
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16. A gaming machine, comprising:
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a local memory; means for retrieving non-bingo game outcomes from the local memory, wherein the retrieved non-bingo game outcomes correspond with payout levels indicated during play of a bingo game; means for generating a first plurality of newly-generated non-bingo game outcomes corresponding to a first payout level of the bingo game and for generating a second plurality of newly-generated non-bingo game outcomes corresponding to a second payout level of a bingo game, the first payout level comprising a zero payout level and the second payout level comprising a non-zero payout level, wherein the generating means is configured to generate more of the first plurality of newly-generated non-bingo game outcomes than of the second plurality of newly-generated non-bingo game outcomes; means for saving the first plurality of newly-generated non-bingo game outcomes in a first area of the local memory and for saving the second plurality of newly-generated non-bingo game outcomes in a second area of the local memory; and means for displaying the retrieved non-bingo game outcomes on the gaming machine, wherein the saving means replaces non-bingo game outcomes previously retrieved from the local memory.
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17. A gaming machine, comprising:
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a local memory; a display system comprising at least one display device; a first logic device configured for performing the following tasks; generating a first plurality of newly-generated non-bingo game outcomes corresponding to a first payout level of a bingo game, wherein the first payout level corresponds to a zero payout level, saving the first plurality of newly-generated non-bingo game outcomes in a first area of the local memory, generating a second plurality of newly-generated non-bingo game outcomes corresponding to a second payout level of the bingo game, wherein the second payout level corresponds to a non-zero payout level, and saving the second plurality of newly-generated non-bingo game outcomes in a second area of the local memory, wherein the saving tasks comprise replacing non-bingo game outcomes previously stored in the local memory with the newly-generated non-bingo game outcomes; and a second logic device configured for performing the following tasks; retrieving the non-bingo game outcomes previously stored in the local memory from the local memory, wherein the retrieved non-bingo game outcomes correspond with payout levels indicated during play of the bingo game; and controlling the display system to display the retrieved non-bingo game outcomes, wherein the saving tasks performed by the first logic device comprise replacing the non-bingo game outcomes previously stored in the local memory and retrieved by the second logic device.
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Specification