Gaming machine having multiple level progressive feature with player controlled outcome
First Claim
1. A method of conducting a progressive feature triggered during play of a wagering game played at a gaming terminal, the progressive feature including a first progressive award funded at least partially by a portion of wagers received at the gaming terminal, the method comprising:
- displaying, on a display, player-selectable icons concealing respective elements in a first field of elements including progressive award elements, fixed award elements, and end-feature elements;
allowing a player to non-randomly, successively select, via a player input device, one or more of the icons to reveal the respective concealed elements until a predetermined number of progressive award elements or at least one end-feature element is revealed, whichever occurs first;
awarding, via one or more processors, the first progressive award and any fixed awards associated with any selected fixed award elements, if the predetermined number of progressive award elements are selected prior to the at least one end-feature element; and
awarding, via the one or more processors, any fixed awards associated with any selected fixed award elements but not awarding the first progressive award, if the at least one end-feature element is selected prior to the predetermined number of progressive award elements.
11 Assignments
0 Petitions
Accused Products
Abstract
A new type of progressive game can be used in conjunction with wagering games. A gaming terminal is capable of playing a progressive game that is triggered during or after the typical wagering game that is played at the gaming terminal. The gaming terminal includes an input device for receiving inputs from a player during the wagering game. Such inputs include a wager amount. A display displays a randomly selected outcome of the wagering game in response to receiving the wager amount from the player. In response to the progressive game being triggered, the display then displays a plurality of player-selectable game elements. The player selects one or more of the player-selectable game elements. The progressive game payoff is determined based on his or her selection.
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Citations
16 Claims
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1. A method of conducting a progressive feature triggered during play of a wagering game played at a gaming terminal, the progressive feature including a first progressive award funded at least partially by a portion of wagers received at the gaming terminal, the method comprising:
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displaying, on a display, player-selectable icons concealing respective elements in a first field of elements including progressive award elements, fixed award elements, and end-feature elements; allowing a player to non-randomly, successively select, via a player input device, one or more of the icons to reveal the respective concealed elements until a predetermined number of progressive award elements or at least one end-feature element is revealed, whichever occurs first; awarding, via one or more processors, the first progressive award and any fixed awards associated with any selected fixed award elements, if the predetermined number of progressive award elements are selected prior to the at least one end-feature element; and awarding, via the one or more processors, any fixed awards associated with any selected fixed award elements but not awarding the first progressive award, if the at least one end-feature element is selected prior to the predetermined number of progressive award elements. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming system for conducting a progressive feature triggered during play of a wagering game played at a gaming terminal, the progressive feature including a first progressive award funded at least partially by a portion of wagers received at the gaming terminal, the system comprising:
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a display for displaying player-selectable icons concealing respective elements in a first field of elements including progressive award elements, fixed award elements, and end-feature elements; a player input device allowing a player to non-randomly, successively select one or more of the icons in the first field to reveal the respective concealed elements until a predetermined number of progressive award elements or at least one end-feature element is revealed, whichever occurs first; and one or more processors coupled to the display and the player input device, the processor operative to; award the first progressive award and any fixed awards associated with any selected fixed award elements if the predetermined number of progressive award elements are selected prior to the at least one end-feature element; and award any fixed awards associated with any selected fixed award elements but not awarding the first progressive award if the at least one end-feature element is selected prior to the predetermined number of progressive award elements. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification