Method of developing the activity of an on-line forecasting site
First Claim
1. A method of developing the activity of an on-line game site, the site comprising a question engine coupled to a plurality of terminals controlled by respective players;
- the activity of the site being measured by a traffic index representative of the number of players that have played the game over a given time interval;
in which method;
the question engine sends questions to players relating to a success parameter concerning at least one future event;
the players respond by providing forecasts on said success parameter; and
after said event(s) has/have occurred, the site evaluates the forecast and allocates prizes to respective players, where appropriate;
a) displaying on the terminals, together with the questions sent to players by the question engine, advertising insertions paid for on the basis of a given rate;
b) evaluating receipts associated with said paid-for advertising insertions;
c) setting up an endowment for sharing amongst a plurality of prizes for allocation over a given period of time, the endowment being a function of the level of said receipts;
d) on detecting an increase in the traffic index above a given threshold, correspondingly increasing said tariff for the advertising insertions;
e) on detecting an increase in said receipts above another given threshold, correspondingly increasing said endowment; and
f) continuing and developing the activity by reiterating above steps d) and e).
1 Assignment
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Accused Products
Abstract
An on-line-game method involves a question engine coupled to a plurality of terminals controlled by game players, with game activity measured by a traffic index representative of the number of game players over a given time interval, a) displaying on the terminals questions, sent by the question engine, relating to a success parameter concerning at least one future event and advertising insertions paid for at a given tariff, b) evaluating receipts associated with the paid-for advertising insertions, c) setting up an endowment for allocating prizes over a given time period, the endowment being a function of the level of the receipts, d) on detecting an increase in the traffic index above a given threshold, correspondingly increasing the tariff, e) on detecting an increase in the receipts above another given threshold, correspondingly increasing the endowment, and f) repeating steps d) and e).
4 Citations
14 Claims
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1. A method of developing the activity of an on-line game site, the site comprising a question engine coupled to a plurality of terminals controlled by respective players;
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the activity of the site being measured by a traffic index representative of the number of players that have played the game over a given time interval; in which method; the question engine sends questions to players relating to a success parameter concerning at least one future event; the players respond by providing forecasts on said success parameter; and after said event(s) has/have occurred, the site evaluates the forecast and allocates prizes to respective players, where appropriate; a) displaying on the terminals, together with the questions sent to players by the question engine, advertising insertions paid for on the basis of a given rate; b) evaluating receipts associated with said paid-for advertising insertions; c) setting up an endowment for sharing amongst a plurality of prizes for allocation over a given period of time, the endowment being a function of the level of said receipts; d) on detecting an increase in the traffic index above a given threshold, correspondingly increasing said tariff for the advertising insertions; e) on detecting an increase in said receipts above another given threshold, correspondingly increasing said endowment; and f) continuing and developing the activity by reiterating above steps d) and e). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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Specification