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Screen compression

  • US 7,965,895 B1
  • Filed: 08/10/2007
  • Issued: 06/21/2011
  • Est. Priority Date: 05/09/2003
  • Status: Active Grant
First Claim
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1. A method of reducing memory bandwidth required for a screen refresh, the method comprising:

  • reading a tile from a memory, the tile comprising a plurality of pixels;

    determining whether the tile should be compressed, and if the tile should be compressed, then compressing the tile to form a compressed tile;

    storing the compressed tile in the memory;

    reading the compressed tile from the memory; and

    uncompressing the compressed tile; and

    if the tile should not be compressed, then not compressing the tile,wherein compressing the tile comprises;

    reading a first pixel in the tile, the first pixel comprising a first plurality of color values;

    reading a second pixel in the tile, the second pixel comprising a second plurality of color values;

    determining a difference between the first plurality of color values of the first pixel and the second plurality of color values of the second pixel to generate a first plurality of difference values;

    interleaving bits of the first plurality of difference values to generate a first interleaved value;

    encoding the first interleaved value to generate a first encoded value; and

    concatenating the first pixel and the first encoded value, andwherein the tile should be compressed if it has not been updated for a first number of screen refreshes, the first number having a value in a range of numbers between a second number plus one and twice the second number, and fewer than a third number of tiles have already been compressed during the first screen refresh.

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